Suggestion for High Levels

WCH

Prince
Joined
Mar 26, 2008
Messages
491
As indicated in another thread I just started, I have a max level War Chariot at the moment... which is awesome and cool, singlehandedly killed the entire Sheim empire... all that.

But I realised he isn't all that unique. He's the exact same as every other theoretical lvl 27 War Chariot... Orthus' Axe, a Golden Hammer and Blessed help a little... but in what game of this level wouldn't you have these things?

So then I was just thinking about the XP system in general, and it occured to me that a lot of the bonuses you take later you simply take because you have nothing else to take, making that level up pretty weak.

Then I hit upon it: what if you could grant special bonuses at certain levels? Like some random bonus at lvls 10, 15, 20 and 25, or something at each that you have to decide -- ie, you can't get every possible promotion, have to make some choices.

Wouldn't that make sense? Differentiate the strongest warriors... we already have that in the form of a sort of Prestige Class system (if you've played D&D you'll know what I mean), where you don't qualify for certain upgrades until lvl 6. But then the level dependent things stop abruptly. Why?

Why not a special upgrade which requires you to be lvl 10 to take? Or lvl 20?

Why not have promotions that are actually difficult to take -- that any old hero unit with his 100 free XP won't just automatically grab up, but will need to get another hundred or two XP first?

Theoretically you could even work in bonuses for having units like that -- I can imagine the hometown of the unit would see a boost in productivity and happiness when they hear of the legendary warrior who isn't one of these crazy heroes, just an ordinary working shmuck like them. Maybe give a bonus to production that unit type? Like, one Champion hits lvl 20, suddenly everyone else wants to be a Champion, and the many eager recruits vastly lowers recruitment cost.

What this would accomplish is empire specialization. Base Civ does that in the form of an event "so and so has produced better axe handles, the [empire name]'s axes are the best in the world," but it's often silly because you don't even have any axemen when you get that. FFH is already set up to encourage city-level specialization via the building requirements... but that tends to break down for me in the late-game when I start building everything everywhere. Giving extra bonuses based on successful units would cause a lot more differentiation.
 
Overall, high level units are strong enough already. Few of the promotions are useless. If you find that a particular unit can't take useful promotions any more, try and get your other units levelled up. And if you have a lot of units in this situation, it's probably a sign that you have won the game.
 
I think a few special promotions might be nice.
What if they were tied to age of unit/ and or first produced/ first victory.

After 100 years of service and countless battle your five star axeman is awarded....

One service promotion for archer one for horsemen etc.

and while we are talking about it I say woodsman 3 from ryse mad might be nice for recon.
 
I am John Chao, and I approve of this post. This is great thinking and a terrific idea. It sounds like a difficult addition, but if it could be implemented well then it's fantastic.

In particular, I liked your empire specialization idea. Even though all promotions are useful, hearing about a mighty level 10 champion SHOULD create a lot of mystique for that champion. A culture boost in his home city at least.
 
Meh, this game is already ruled by high level units. I really would not like to see that worsened.
 
Meh, this game is already ruled by high level units. I really would not like to see that worsened.
Well what about the idea for having a super-powerful non-hero unit grant bonuses to all new units of that type for your empire, so as to increase passive specialization?
 
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