Suggestion for Nature's Revolt image

VladTepes

Clown Prince of Wallachia
Joined
Jan 6, 2003
Messages
478
RabbitAttacks3.sized.jpg



:)
 
Sweet! I think I may have to pop the movie in again just for grins today.

I think I'll repost my corny desire for a mid game Orthus type unit....the Killer Rabbit. Maybe strength 12...+25% against melee, and mounted...-50% vs. cities. Is capturable by hunters/rangers/beastmasters.

I long for a little of the FfH I corniness.
 
I think the nature's revolt immage should be an old lady and a pack of gorilla's standing round a war table
 
Starship said:
Sweet! I think I may have to pop the movie in again just for grins today.

I think I'll repost my corny desire for a mid game Orthus type unit....the Killer Rabbit. Maybe strength 12...+25% against melee, and mounted...-50% vs. cities. Is capturable by hunters/rangers/beastmasters.

I long for a little of the FfH I corniness.

Maybe it should guard something questlike. The dragon guards something, the rabbit should too. Then make it nigh-inkillable while defending. I mean...even the enchanter "tim" didnt want to engage the rabbit. It did after all have "sharp, pointy, teeth."
-Qes

EDIT: While i see this sort of fan-love as awesome, i do admit it would detract from the "Dark Fantasy" that FFH does so very well. MORE MUSIC KAEL! :P
 
Nice, but am I missing something?

Who would build this ritual?

It turns the barbs into more powerful animals, right?

If you are playing with two AI civs with the BAR trait, like I am that would be suicide. The raging animals would not attack them, correct.

I think this ritual would be great if you were one of the lucky civs with the BAR trait, otherwise it is best left alone.

I got Nature Mana when I built that holy building in my Fellowship of Leaves city and it was tempting to build. However, I thought that would make the raging barbs even tougher.

Has anyone tried this ritual? Why, and how did it turn out?

Thanks.
 
It lets you capure animals later in the game. Although I'm not sure, either animals have been changed to spawn later, or my naturally revolting barb/animals lasted a long time.
The extra strenth is really irrelevant against you if you've invested in recon units. But it would be good for fellowship using civs, as your summoned tigers will now be more useful. I think that is one of the primary uses.
 
Yeah Nikis-Knight is correct. This ritual is awesome for recon heavy civs and is a ranger paradise. Sure the animals are a bit tougher, but they will still have the additional toughness after they are captured. And the big benifit is that it allwos you to hunt later in the game (I was tired of building up these cool hunter units and then running out of animals).

Using it malisiously you may want to consider it if you are secure from barbarians, maybe you own all the tiles on your island or all of your borders are against other civs. Then using it will just make life harder for civs with wilderness borders.
 
Kael said:
Yeah Nikis-Knight is correct. This ritual is awesome for recon heavy civs and is a ranger paradise. Sure the animals are a bit tougher, but they will still have the additional toughness after they are captured. And the big benifit is that it allwos you to hunt later in the game (I was tired of building up these cool hunter units and then running out of animals).

Using it malisiously you may want to consider it if you are secure from barbarians, maybe you own all the tiles on your island or all of your borders are against other civs. Then using it will just make life harder for civs with wilderness borders.


Can you only subdue animals on the same continent as your capital? I sent out hunters and attacked animals on other lands several times, but not one capture. I only have Lions from hundreds of turns ago when I still was expanding, but I would like some variety.
 
Could I suggest that Nature's Revolt be made cheaper if you have more than 1 nature mana - I realise it is cheaper if you have 1 nature mana but it is still slow to build and should be even more cheap if you have 2 or even 3 nature mana!
 
Bad Player said:
Could I suggest that Nature's Revolt be made cheaper if you have more than 1 nature mana - I realise it is cheaper if you have 1 nature mana but it is still slow to build and should be even more cheap if you have 2 or even 3 nature mana!

That is a good idea but unfortunatly there is no easy way to do it.
 
I built ritual once but since I had no barbarians I saw no effect on my lands (though I probably badly hurt someone else) Other time I refused to build it since it would greatly boost ljosafar/fellowship tigers I waged war against (luckily ljosafars havent built it...) Are animals able to enter borders after ritual? If so, I dont recall it being in civilopedia... And what animals it turns barbarians to? Strong bears or lame wolves or?
 
I built it since I had complete control over my landmass, and upon scouting other lands I saw an increased # of bears, wolves and panthers. But I never saw animals enter borders either.
 
I gotta say that I've never seen any noticable effect from this project. I'm sure it works technically, but by the time somebody completes it (usually never), all the lands, except maybe the lone city with the dragon, is conquered. Might be more fun if you could build it earlier and/or change the rate which barbarians arrive with raging barbarians to a level similar to the level in 013 (not quite, though). It was fun when you really had to hold your ground and some AI civs got their asses handed to them :-)
 
I dont know, a little Honoring of Steve Irwin in the "Nature's Revolt" section seems appropriate (even if he had died merely of a heart attack, or cancer).

He's always been into crazy nature stuff, i wouldnt think offense should be taken if he were the image of "nature's revolt". Almost sweet.
-Qes

EDIT: THE flavor text would read "Croiky!"
 
Kael said:
Yeah Nikis-Knight is correct. This ritual is awesome for recon heavy civs and is a ranger paradise. Sure the animals are a bit tougher, but they will still have the additional toughness after they are captured. And the big benifit is that it allwos you to hunt later in the game (I was tired of building up these cool hunter units and then running out of animals).

Using it malisiously you may want to consider it if you are secure from barbarians, maybe you own all the tiles on your island or all of your borders are against other civs. Then using it will just make life harder for civs with wilderness borders.

Also, if you built the Pact of Nilhorn your Hill Giants will become strenght 7 units.
 
By the time you build nature's revolt it does virtually nothing! Problems include:
* Most of the barbarians are dead by the time it can be built (due to tech requirement and high build cost)
* Only barbs outside of cities are affected (I think) so hardly any get converted to animals
 
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