Suggestion: Major Events

wig

Warlord
Joined
Mar 11, 2005
Messages
112
I'd like to suggest another late game mechanic to keep things interesting in FFH2. I realize that the Armageddon Counter was created to fill this niche, but I find it rarely has an effect on my games, and even when it does the effects are fairly predictable.

My concept is another series of events; we'll call them Major Events. They would be late game events (say, after turn 300 in a normal paced game) and would only affect AI civilizations. Their occurrence would be highly random in that they might not occur at all, or you could have two or three in quick succession. They could be turned on with a option in the custom game menu.

I find that many FFH2 games tend to get predictable in the late game. The Major Events would be engineered to get the game untracked and provide some unforseen shifting in the struggle. The main idea is to create power vaccums or spikes in a rapid manner, so some of the events are positive and others are negative.

Here are a few examples I came up with. They are just concepts; I have no idea how effective they would be.

Archeros Spawns - A young red dragon leaves archeros's city and attempts to conquer a lightly defended city.

Claim the Holy Land - A civ that belongs to a religion but doesn't own the holy city decides to claim it's birthright. It begins a military build-up and declares war on the civ owning the holy shrine, which is it's target.

Civil War - A civ goes into civil war. The leader may or may not be replaced after a period of unrest. The civ also has a chance to divide in two.

Fallen Angel (Basium only) - May occur if Basium has entered the world and Hybroem hasn't appeared. He get restless and brands a civ as demon-worshippers, vowing to destroy them. He declares war and adopts the crusade civic.

Retire (Sidar Only) - The Sidar completes its transformation, fading from view entirely. They are removed from the game, with only empty cities left in their wake.

Werewolves! (Doviello only) - A werewolf infection spread like wildfire. All of the civ's melee, archer and mounted units become werewolves.
 
I kind of like the Archeros spawns one, sort of like son of godzilla lol :)

Only problem with the Fallen Angel one is that the crusade civic is meant to be bannor only, but it's still an idea.
 
I think that there should be a fairly common event that happens to players demonic units when Basium is in the world, which causes a diplomatic penalty with Basium.
 
i like the civil war idea but i dont think it should happen randomly but should have things such as civ size, unhappiness, and economy factor into the likelyhood of the event happening
 
I'm sure there are lots of problems with the individual examples I gave (except for the last one, jimi12; you can actually summon build the Mercurian Gate and summon Basium before the infernals enter the world).

What I was trying to get across was the concept of adding random, revolutionary events late in the game. By turn 300 of a normal paced game I can see how the game is going to end, and I usually start over instead of slogging through another 100 turns to finish it up. I assume others have a similar experience and suggested Major Events as a method of spicing up the end game. I think any of the event I listed above would keep me playing a little longer just to see how it unfolds and what effects it has on the political landscape.
 
What I was trying to get across was the concept of adding random, revolutionary events late in the game. By turn 300 of a normal paced game I can see how the game is going to end, and I usually start over instead of slogging through another 100 turns to finish it up. I assume others have a similar experience and suggested Major Events as a method of spicing up the end game. I think any of the event I listed above would keep me playing a little longer just to see how it unfolds and what effects it has on the political landscape.
That was part of the motivation behind the change civ event - if you're miles in front you can switch to try the challenge of being miles behind for a change.
 
Yes, but the change civ event is "fairly" uncommon, and you can easily choose just not to let it happen.

I think what wig is requesting/proposing, is that we have some DRASTIC changes, which make the world feel more "alive." Since they obviously wouldn't be too fun if forced on the player, he suggests having them only affect the AI.
 
Like +35 to the Armageddon counter, but with flavour. . .
The army' events are supposed to do this but sometimes it just doesn't happen. Maybe one where Hyborem (re)spawns with extra units, to challenge an all-good world. ..
Perhaps his unit count could scale with your points?
 
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