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[Suggestion] Open Borders after signing peace

saamohod

Deity
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Jul 22, 2014
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Unoccupied Ukraine
A while ago I raised this issue on Github or here, but nothing has worked out of it.

Wouldn't it be useful if a short Open Borders Agreement (~5 turns or so) is automatically granted to both warring parties after they sign a Peace Treaty?
The reason may be quite obvious to anyone who has played the game for some time. It often happens that after a Peace Deal player's units that have previously been located inside enemy territory, get expelled outside its borders and often end up in spaces from which there is no way of coming back home.
Happens to me almost every game.

What are your thoughts?

Inspired by Stellaris.
 
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I believe this has been mentioned before, but I don't recall why it wasn't implemented. If someone remembers...?
Also, it would be even better if troops could be magically teleported to the nearest city you own.
 
I believe this has been mentioned before, but I don't recall why it wasn't implemented. If someone remembers...?
Also, it would be even better if troops could be magically teleported to the nearest city you own.

Probably something along the line of "current situation is good enough, and this change might be a little subtle to code".

I'd like to point out that "teleporting to a city you own" would be very annoying if you don't own any city nearby (like no city on the continent) and are planning to declare war again after 10 turns.
(Alternatively, if you own only one city but more units are moved than the number of free tiles around this city, quite frequent for naval invasions).
 
Probably something along the line of "current situation is good enough, and this change might be a little subtle to code".

I'd like to point out that "teleporting to a city you own" would be very annoying if you don't own any city nearby (like no city on the continent) and are planning to declare war again after 10 turns.
(Alternatively, if you own only one city but more units are moved than the number of free tiles around this city, quite frequent for naval invasions).

Ok, what about the idea to grant both sides an Open Borders Agreement for several turns?
 
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Archeologists, thats the problem for open borders I guess.
Archaeologists would get kicked out after open borders expires. If the archaeologist is already there, digging something up, the player wouldn't be making a peace deal until it was dug up anyway.
 
There are algorithms for detecting enclosed areas (not sure where to find one for hex grid), so I think the ideal solution would be to move the units to the closest unoccupied space that is not enclosed by non-open border civ borders. Or perhaps easier, the closest unoccupied space that has a clear path back to one of your own cities.
 
I think that is a bit too much unrealistic.

It is how actual wars end. Soldiers and vehicles need time to move out, unlike the current system where they are magically teleported and I end up with horses swimming in the ocean near the ice caps, completely cut off from the rest of my military and unable to cross borders to rejoin. This is one of the features that Stellaris does quite well, and as long as the open borders is relatively short term it wouldn't be a big deal (any unit still remaining will still get teleported anyway).
 
Would need to set it up so the temporary OB doesn't give you a diplo boost, cause that'd just be silly :)
 
It would be even better if we can make Open Borders agreement a clause in peace aggrements. It could be either one sided, two sided or mandatorily two sided and require a reasonably high warscore cost. I think it would enable a new strategical debth to culture victories. Also in some situation you'll need an open border with an AI in order to launch an attack to another AI but your immediate neighbor never gives access if you conquered a few of its cities.
 
We ask for this for about 18 month. I asked twice and many other ppl too. Looks like it is not so easy as we think. (
 
same problem exists when you liberate a city sometimes, not just when you sign peace

i imagine getting the AI to take advantage of temp open borders would be a big job, not to mention any other diplo tie-ins to this status...

in existing state of VP, a temp 'can enter rival territory' promo to units in war opponent's territory might be easier to implement
 
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