Straits or small channels are an important feature of real-world maps which unfortunately can be hard to work into Civ4 maps. A map maker often has to make a tough choice between keeping the sea or land connected at certain points, but not both at the same time. In some of my scenarios I've "cheated" by making a land bridge knowing that there will be a city there to keep a sea passage open (think Constantinople or Copenhagen).
It occurs to me that one could make some kind of modification by adding a second type of river, "straits". Just like rivers, straits would run along the border of a plot, would be passable by land units but not bridgeable by roads (except perhaps with some specific tech just like rivers) and would give +1C. Unlike rivers, they would of course not provide fresh water or +2 health. Most importantly, they would count as a coastal plot for the trade network and would allow a sea domain unit to move onto the plot.
This may be quite hard to code and there are no examples to work from. The other option is to make straits as a plot feature but then there is the graphical problem of correctly portraying the direction of the strait - maybe feature variants (as used to make graphical varieties of forests) could solve that problem.
I'm just pitching this as a suggestion for now. I believe this could be a very useful little mod component for many mods out there. For now I don't have time to make this myself but eventually I'll try if no-one else is interested.
All comments and ideas are greatly appreciated
It occurs to me that one could make some kind of modification by adding a second type of river, "straits". Just like rivers, straits would run along the border of a plot, would be passable by land units but not bridgeable by roads (except perhaps with some specific tech just like rivers) and would give +1C. Unlike rivers, they would of course not provide fresh water or +2 health. Most importantly, they would count as a coastal plot for the trade network and would allow a sea domain unit to move onto the plot.
This may be quite hard to code and there are no examples to work from. The other option is to make straits as a plot feature but then there is the graphical problem of correctly portraying the direction of the strait - maybe feature variants (as used to make graphical varieties of forests) could solve that problem.
I'm just pitching this as a suggestion for now. I believe this could be a very useful little mod component for many mods out there. For now I don't have time to make this myself but eventually I'll try if no-one else is interested.
All comments and ideas are greatly appreciated
