charlesb96
King
Some questions and suggestions.
Is there an equivalent to the Great Wall? Some way to keep the barbarians at bay?
Is there or can there be a tech that allows a civic like democracy or regulated so you can spend money to hurry production?
Influence driven war is a great suggestion, I agree.
Revolutions is also a good suggestion, where new civs pop up, so you might start out with 7 and wind up with 20 eventually.
Immigration Mod is good, so those big cities can send excess population to the new cities to help them grow faster.
Is there any way to change or stop the loss of XP when upgrading? It really sucks when I have a level 9 unit and I finally upgrade and it will take another 70 points to start getting promotions again. Maybe just a loss back to the previous level xp, so if it is level 6 then you lose the xp points to what it took to get to level 5. This is a different number if Aggressive trait or not (25% less).
How about the ability to trade contact with an unknown civ? This was available in Civ3. Sometimes I buy a map that shows new, unknown civs but I still have to send someone there to contact them.
Can we sell, buy or rent troops? I know you can give them away, but I have never seen the AI ever do that. I want to rent some of my troops out as Merc's like resources. If they die, oh well, but they get XP and eventually come back if they live.
Have some unit, witch maybe, but different than spy, that can fly. They should have a flying broom, and then they are a recon unit.
If you do include inquisitors, let them get promotions and also do a "trial for heresy" on units not of their state faith. That would be a way to take out someone's level 23 King unit without a major battle or being at war.
Have you thought about changing the music for the religions, like they did in Fall from Heaven? I love the zero project music, maybe just do some sound bites for each religion so it is different than vanilla? Also change the icons maybe?
Not sure if it is a bug or suggestion to add. When having complete kills, (need to kill all units, not just take all cities), and I take the last city before they will finally capitulate, I cannot release any cities back to that civ. They have units but no cities, no real possibility of getting anymore cities, and eventually die off. Can I be able to give back at least that last city to them if not more?
How about a building equivalent to the airport, but using Teleportation?
Any plans for additional spells and abilities for mages? I like the terraforming from FFH to change terrible land to usable land. Or an invisability spell to be applied, then lost when doing something, like pillage or battle; great for the rogues!
Is there an equivalent to the Great Wall? Some way to keep the barbarians at bay?
Is there or can there be a tech that allows a civic like democracy or regulated so you can spend money to hurry production?
Influence driven war is a great suggestion, I agree.
Revolutions is also a good suggestion, where new civs pop up, so you might start out with 7 and wind up with 20 eventually.
Immigration Mod is good, so those big cities can send excess population to the new cities to help them grow faster.
Is there any way to change or stop the loss of XP when upgrading? It really sucks when I have a level 9 unit and I finally upgrade and it will take another 70 points to start getting promotions again. Maybe just a loss back to the previous level xp, so if it is level 6 then you lose the xp points to what it took to get to level 5. This is a different number if Aggressive trait or not (25% less).
How about the ability to trade contact with an unknown civ? This was available in Civ3. Sometimes I buy a map that shows new, unknown civs but I still have to send someone there to contact them.
Can we sell, buy or rent troops? I know you can give them away, but I have never seen the AI ever do that. I want to rent some of my troops out as Merc's like resources. If they die, oh well, but they get XP and eventually come back if they live.
Have some unit, witch maybe, but different than spy, that can fly. They should have a flying broom, and then they are a recon unit.
If you do include inquisitors, let them get promotions and also do a "trial for heresy" on units not of their state faith. That would be a way to take out someone's level 23 King unit without a major battle or being at war.
Have you thought about changing the music for the religions, like they did in Fall from Heaven? I love the zero project music, maybe just do some sound bites for each religion so it is different than vanilla? Also change the icons maybe?
Not sure if it is a bug or suggestion to add. When having complete kills, (need to kill all units, not just take all cities), and I take the last city before they will finally capitulate, I cannot release any cities back to that civ. They have units but no cities, no real possibility of getting anymore cities, and eventually die off. Can I be able to give back at least that last city to them if not more?
How about a building equivalent to the airport, but using Teleportation?
Any plans for additional spells and abilities for mages? I like the terraforming from FFH to change terrible land to usable land. Or an invisability spell to be applied, then lost when doing something, like pillage or battle; great for the rogues!