I have seen alot of neat mods being made but, in order to make the game more fun it needs the following changes(Which I hope to make, once I learn the skills needed.):
A considerable slowing down of the game, so we can have real ages. At the moment by the time you amass a considerable army, it will probably be out of date. I was hoping for great ages, like the Napoleanic age of warfare.
An overhaul of the tech tree. I can't seem to put my finger on it, but the tech tree seems really sucky to me.
General changes to underpowered/overpowered units.
More civics, alot reviews point out the large amounts of civics and thus many different types of potential government. But in reality, thats not really the case. Take "Environmentalism" for example, who really uses that?
Changes to the civs. Take industrial Civs, its simply too easy for them to grab the early wonders, with their +50% wonder production bonus.
Lower defensive bonuses a bit. Its stupid to have to suicide catapaults all the time to take cities.
And the biggest change would be religion. The current system for religion is garbage in my opinion. In the current state its best to have as many religions as possible in each city, even with a state religion. When you look at history, this was never the case, there was nearly always conflict when this happened.
I propose these changes:
- Negative happiness if a city has a religion different to the state religion (this negative can vary according to the civics)
- Ability to persecute a particular religion, which would remove population or halt the spread of that religion, but also piss off other civs with that religion.
- Ability to attempt to force covert cities over time.
- A general strengthening of the Free Religion civic, to make it actually useable.
- A lessening of these negatives as we approach the modern era.
A considerable slowing down of the game, so we can have real ages. At the moment by the time you amass a considerable army, it will probably be out of date. I was hoping for great ages, like the Napoleanic age of warfare.
An overhaul of the tech tree. I can't seem to put my finger on it, but the tech tree seems really sucky to me.
General changes to underpowered/overpowered units.
More civics, alot reviews point out the large amounts of civics and thus many different types of potential government. But in reality, thats not really the case. Take "Environmentalism" for example, who really uses that?
Changes to the civs. Take industrial Civs, its simply too easy for them to grab the early wonders, with their +50% wonder production bonus.
Lower defensive bonuses a bit. Its stupid to have to suicide catapaults all the time to take cities.
And the biggest change would be religion. The current system for religion is garbage in my opinion. In the current state its best to have as many religions as possible in each city, even with a state religion. When you look at history, this was never the case, there was nearly always conflict when this happened.
I propose these changes:
- Negative happiness if a city has a religion different to the state religion (this negative can vary according to the civics)
- Ability to persecute a particular religion, which would remove population or halt the spread of that religion, but also piss off other civs with that religion.
- Ability to attempt to force covert cities over time.
- A general strengthening of the Free Religion civic, to make it actually useable.
- A lessening of these negatives as we approach the modern era.