Firstly, thanks to Kael & Co. for a superb mod.
Like many others, I have completely abandoned the vanilla BtS and play only FfH.
However, to throw in my own two cents, I have some suggestions to make this mod even better. These have been asked before but bare with me, please.
1) Divine spells needing channeling promotions is confusing. It would be better to link them just to Divine 1 & Divine 2 promotions + the appropriate unit religion. The current system of Divine+Channeling+religion is too complex. Channeling for arcane spells, Divine for divine spells!
2) Same with Cure Disease & Heal spells. Medic 2 & Medic 3 are the obvious choises for them. No more Grigori Medics of Doom!
3) Free techs from goodie huts & graveyards are WAY too overpowered. I usually turn goodie huts off because of this. Recieving a percentage of a tech (20 - 30% ?) would have the same flavor and still be compareable to the rest of the goodies.
4) The Awatar of Wrath & the 4 Horsemen really need the March promotion if the idea is to have them roaming across the land destroying and pillaging, instead of them parking in the first city they conquer for the rest of the game.
5) Elohim Devouts should be upgradeable to any priests, not just to those who used to have the Life sphere in v.030
6) At the moment Arthendain, Meshabber & the Mithril Golem have the Divine promotion, which doesn't do anything since they don't have Channeling.
7) All religious units should be NeverObsolete. Since you can only have one state religion, the amount of units on your city bar would be only one or two more, but you shouldn't have to build 4 Eidolons, THEN build 4 Stygian Guards, THEN delete the Eidolons, THEN update the Stygian Guards to WaterWalking Eidolons. Same with Radiant Guards & Ratha.

However, to throw in my own two cents, I have some suggestions to make this mod even better. These have been asked before but bare with me, please.
1) Divine spells needing channeling promotions is confusing. It would be better to link them just to Divine 1 & Divine 2 promotions + the appropriate unit religion. The current system of Divine+Channeling+religion is too complex. Channeling for arcane spells, Divine for divine spells!
2) Same with Cure Disease & Heal spells. Medic 2 & Medic 3 are the obvious choises for them. No more Grigori Medics of Doom!
3) Free techs from goodie huts & graveyards are WAY too overpowered. I usually turn goodie huts off because of this. Recieving a percentage of a tech (20 - 30% ?) would have the same flavor and still be compareable to the rest of the goodies.
4) The Awatar of Wrath & the 4 Horsemen really need the March promotion if the idea is to have them roaming across the land destroying and pillaging, instead of them parking in the first city they conquer for the rest of the game.
5) Elohim Devouts should be upgradeable to any priests, not just to those who used to have the Life sphere in v.030
6) At the moment Arthendain, Meshabber & the Mithril Golem have the Divine promotion, which doesn't do anything since they don't have Channeling.
7) All religious units should be NeverObsolete. Since you can only have one state religion, the amount of units on your city bar would be only one or two more, but you shouldn't have to build 4 Eidolons, THEN build 4 Stygian Guards, THEN delete the Eidolons, THEN update the Stygian Guards to WaterWalking Eidolons. Same with Radiant Guards & Ratha.