Roland Johansen
Deity
Zombie69 said:I'm not sure about that last sentence. All this extra production would sure come in handy for spaceship parts that can't be rushed!
There's an awful lot of changes in there. It would need a lot of playtesting before we could even attempt to suggest whether or not this could be balanced or (more probably) what tweaks would be required to make it so.
My first thinking is that you've made it even stronger than it was initially, especially since your other changes are already making cottages less desirable, and therefore watermills, mines, lumbermills and workshops more so.
You're probably right.
I don't want to mess around to much with food in the civics though. I think that is a bad idea. Food is so strong and important that changing it in civics leads to all kinds of unbalances in my opinion.
If watermills and workshops only get their food bonus with the state property civic, then they are largely useless when not using this civic. They are not balanced when not using this civic.