The Oracle has a better shield to culture ratio than The Pyramids. At the very least, in a 20k game, The Oracle makes for a decent or good build (possibly still not as good as The Pyramids, since you need research in a 20k game and want The Heroic Epic). The Oracle does seem like it easily fits into a "best choice" or close to "best choice" in some circumstance. I mean, your 20k city putting out units doesn't make sense.
But, why build Sun Tzu's? It's cultural production to shield production ratio is one of the worst. It comes at a time when there's plenty of infrastructure to build like cathedrals and coloseuums if playing for 20k. If playing for another victory, Sun Tzu's won't help with research. It comes at a time, when cities might really use marketplaces, courthouses, libraries, harbors, and soon enough universities. You think it helps with military? But it costs 600 shields to build. Does anyone remember Ision's artcile about wonder addiction a while back? I am by no means convinced that Sun Tzu's helps you tactical to take over AI cities. On the contrary, I think it's more the reverse.
First, Sun Tzu's costs 600 shields to build. If you can soon have knights, that's the cost of 8 knights plus barracks exactly! 8 knights? That's almost an entire stack of doom itself, or very close. 600 shields also has the same cost as barracks plus 14 medieval infrantry! Or 18 horsemen plus barracks. Unless the AIs have lots of money, though some units might get upgraded to pikemen, that doesn't mean they can upgrade every single last spear to pikeman. Someone might also lack iron also. On top of that, when you build units, those units get out of cities sooner than wonders which need completed before they have an effect. After 3 turns a horsemen is out of a city ready to move, while Sun Tzu's waits to complete. On top of that, the AIs almost always beeline Feudalism if they don't have it from scientific free techs. Why research Feudalism yourself?
Additionally, once a rail network is up, units can just move back to core cities to heal, instead of trying to heal in some other much more corrupt city. The "barracks everywhere" effect, thus decreases in potential usefulness if/when as the game progresses.
I do enjoy an advantage of capturing Sun Tzu's. The advantage consists in that after a war finishes, every city on the continent can have resistance quashed while a unit heals in that town or city.
Not every city needs barracks. Only those from the core need it. And some cities need to/can put artillery type units sometime. Cities without barracks make for a good choice for putting out artillery type units. So, the number of barracks can get lowered, and thus Sun Tzu's Art of War doesn't have so much value... for some human players at least.
If you want a golden age for a militaristic civ, I think that Knights Templar makes for the better choice over Sun Tzu's Art of War.
Maybe Longevity ends up worse or just as bad as Sun Tzu's, if Sirpleb's analysis about it decreasing histographic score comes as correct. But Longevity probably ends up a quicker cultural build also, since 1000 shields with an 80 shield city means a 13 turn build, while 600 shields with 24 shields means a 25 turn build. And Theology is close in timing to Feudalism, or at least can be.
Battlefield Medicine is the worst overall wonder, if we count small wonders also.
But, why build Sun Tzu's? It's cultural production to shield production ratio is one of the worst. It comes at a time when there's plenty of infrastructure to build like cathedrals and coloseuums if playing for 20k. If playing for another victory, Sun Tzu's won't help with research. It comes at a time, when cities might really use marketplaces, courthouses, libraries, harbors, and soon enough universities. You think it helps with military? But it costs 600 shields to build. Does anyone remember Ision's artcile about wonder addiction a while back? I am by no means convinced that Sun Tzu's helps you tactical to take over AI cities. On the contrary, I think it's more the reverse.
First, Sun Tzu's costs 600 shields to build. If you can soon have knights, that's the cost of 8 knights plus barracks exactly! 8 knights? That's almost an entire stack of doom itself, or very close. 600 shields also has the same cost as barracks plus 14 medieval infrantry! Or 18 horsemen plus barracks. Unless the AIs have lots of money, though some units might get upgraded to pikemen, that doesn't mean they can upgrade every single last spear to pikeman. Someone might also lack iron also. On top of that, when you build units, those units get out of cities sooner than wonders which need completed before they have an effect. After 3 turns a horsemen is out of a city ready to move, while Sun Tzu's waits to complete. On top of that, the AIs almost always beeline Feudalism if they don't have it from scientific free techs. Why research Feudalism yourself?
Additionally, once a rail network is up, units can just move back to core cities to heal, instead of trying to heal in some other much more corrupt city. The "barracks everywhere" effect, thus decreases in potential usefulness if/when as the game progresses.
I do enjoy an advantage of capturing Sun Tzu's. The advantage consists in that after a war finishes, every city on the continent can have resistance quashed while a unit heals in that town or city.
Not every city needs barracks. Only those from the core need it. And some cities need to/can put artillery type units sometime. Cities without barracks make for a good choice for putting out artillery type units. So, the number of barracks can get lowered, and thus Sun Tzu's Art of War doesn't have so much value... for some human players at least.
If you want a golden age for a militaristic civ, I think that Knights Templar makes for the better choice over Sun Tzu's Art of War.
Maybe Longevity ends up worse or just as bad as Sun Tzu's, if Sirpleb's analysis about it decreasing histographic score comes as correct. But Longevity probably ends up a quicker cultural build also, since 1000 shields with an 80 shield city means a 13 turn build, while 600 shields with 24 shields means a 25 turn build. And Theology is close in timing to Feudalism, or at least can be.
Battlefield Medicine is the worst overall wonder, if we count small wonders also.