suomipeli

PPP for T119-T130

will play until a GP from Timbuktu is born, which should be around 10 turns. Just realized that there will be a small chance of a stinking artist, which would delay philosophy (pacifism) and thus our golden age. It's not the end of the world though.

Tech:

MC @0% switch to 100% when enough cash to finish. Next compass @0% switch to 100% when enough cash to finish. MC before compass as I think at least Uruk should have a forge while harbors are not useful for us. You should always do binary research btw, you always win some beakers and start investing in the tech later thus you have a few more turns time to change your tech choice. Waiting until libraries or other :science:-buildings are finished is beneficial too.

Will take calendar from trade instantly from Hat (with music?) when possible. Not in a hurry with theology. Btw, Hatty will try to build the AP making religious buildings kinda attractive for us. However, we have lots of buildings we might want to build anyway, need to be picky.

I started planning the city builds, but realized that to be efficient, we need to know how to micro the :gp:-production during golden age.

2nd:gp: comes from Timbuktu, bulbs philosophy, then Sibbe starts the golden age.
3rd:gp: must come from Timbuktu too, as no city can compete with GLib+NE
4th:gp: should come from Eridu/Djenne. With 6 scientists (6*3=18 gp-points per turn) reaching 400gp-points takes 8 turns (pacifism+GA=+200%, thus we make 54gp-points per turn). We need to get more than 2GS during the GA though. Conclusion: running 6 scientists is not enough. We should have Eridu+Djenne running 8-9 scientists, thus need at least size 10.
5th:gp: Eridu/Djenne
6th:gp: Timbuktu, will come after the golden age

That's 4 GS, so I think bulbing mach, optics, 2xastro as discussed earlier is doable. If everything fails or if we get an artist from Timbuktu at some point, need a quick second golden age probably. Priest-pollution in Uruk should be put into use at some point too. Further GP:s don't have much useful things to do so we will have a second golden age later.

Builds:

Cities that are able to whip the ziggurat should probably do it before the golden age since we still have +25% from org rel. I'm not starting religious buildings for AP-:hammers: as it might take Hat a long while to build it. Failgold is important, but I'm not putting chops into it.

Maximizing food in the spots we chose for :gp:, maybe even working 2:food: instead of 1:food:3:hammers:.

Getting another settler out. Whipping Lagash seems the best way to do it.

Building granary-lighthouse-library-ziggurat-failgold-wealth in order of importance as a default. Maybe we are at a point though where library has become weaker than zig, as we are not teching much anymore.

Let me know if there is something we should build that I've forgotten.

Unit movement:

military:
Capture and raze Niani, then spread out to cities that need happiness.

workers:
in order of importance:
1)chop NE
2):food:-tiles to the cities that pop :gp:
3)improvements around the cities that are soon to be founded. I am thinking of settling those clam-corn and fish-sheep spots.
4)chops to buildings

Need to decide what to do with Ehrnrooth as now he is costing us 1:gold: per turn. I vote for supermedic with scout. Settling to get 5xp siege is tempting imo, but we can get theology from Hat and can run theocracy (or vassalage) for xp when building up the military.

Able to play tonight.
 
Regarding Niani, there is also a 3rd option besides the ones that have been mentioned (raze and let Hat settle, raze and settle 1N) that I only now start to take seriously: keeping it. We can't build the lighthouse and the city might cost us some :commerce: before astronomy though. :health: is never an issue, the city will be whipped.

If someone feels strongly on how to deal with Niani, speak now. :)
 
Well, what will keeping it give us? We'll get to develop the city earlier so we get the needed infra earlier and win some prod. Also we save the settler for another site but we do that also if we leave that for hatty to settle. We have 2-3 (corn+fish, fish+sheep, maybe clam+deer) places to settle without Niani anyway.

That site will probably slow down astro date a bit and since it's off coast how getting astro will help this city economically? Surely it doesn't get overseas trade?

I vote for razing it and leave that site temporarily for hatty.
 
That site will probably slow down astro date a bit and since it's off coast how getting astro will help this city economically? Surely it doesn't get overseas trade?
It will get overseas trade routes.
 
Everything went as planned, and we got the scientist at +90% odds. :) Managed to grow Eridu+Djenne to a useful size. Timbuktu is not at an ideal size though, but we are ready to start the GS-farming.

Micro tip: before you start the golden age, your cities where you plan to run :gp: should have the food bar as high as possible. Use "avoid growth" button!

Civ4ScreenShot0107_zpsfcaba870.jpg


Now Eridu is at size 11 with 42/42 :food: instead of size 12 with 21/44 :food:. The former is much better for starving :gp:s.

Forgot to build missionaries for new cities, but it doesn't matter much as we won't be in slavery+org rel now.
 

Attachments

Note that this isn't a problem, as galleys can't enter ocean-tiles. On the western coast we have a pillageable clam, so should whip trireme next turn for protection.

Civ4ScreenShot0108_zps98e89495.jpg



I can help the next player with the :gp:-management. Shouldn't be very tricky though.
 
El Capitano's turn, I don't have chance to play for a few days.. Anyways good job Sampsa! So plan is to pop :gp: Scientists like crazy in all cities?? What else? Are we beelining astonomy? And how about Hatty, what shall we do with her?
 
Well, now we need compass, calendar and 4 great scientists to be able to bulb astronomy. Taking the best cities of Hat and capitulating her would be a good idea imo. Military build up can start during the next turnset!
 
Looking good. Egypt seems to have settled better than mali did and they're improving the fish, good.

My ppp, I'll play tomorrow at some point (not morning) so you get some time to comment.

We have all the what we need to start the GA (we can bulp philo and ga for ga;)), so I think I'll just fill the food bars in Timbuktu and Djenne (Eridu is full already so I'll use avoid growth). Civic change obviously to cs and pacifism. They're full in 2 turns. We should get first gs in 3 from Tim. I'm planning to force everyone but high food tiles into scientists. Since Eridu is size 11 it can get the 2nd gs faster and so the 3rd shall come from Tim again. Got to remeber to whip before GA in cities other than eridu, timbuktu and djenne. Uruk could get some non-sci points for future golden ages.

I got to admit I don't usually micromanage heavily, so if someone think they know how to do that more optimally, I'm open for suggestions and learning.

Tech: finish compass, bank gold for calendar. I think we should trade for feudalism, though hatty won't give it to us for anything less than philo. Or we could wait for theology and buy them both at once? Theo would be nice for war, but can we afford to lose turns for civic changes? Anyway no rush for trades, but gotta do them pre-war, we won't probably get teches from the peace deal.

@Sampsa: are you sure about the bulp path? Downloaded BUG and in tech screen it shows comp-mach-theo-cs-hbr as future gs bulps. Is that screen somewhat misleading? And should we avoid theo for bulping purposes?

Builds: Kish: missionaries for new cities,forge, then cats as our army lacks siege. Lagash: whip trireme, forge, barr, cats. Walata: lighthouse, gra, ziggurat. Nibru: lightohouse. Ur: gra, lh. Eridu: zigg, forge. Uruk: finish forge, then wealth until HE is almost completed in kumbi saleh. I'd like to get HE before unit spam in Uruk and also settle the GG there. We'll probably get another from the war against Egypt for the medic and double promos for all units made in our production capital is very good I think. Cities not mentioned will probably continue whatever they were doing. Also once we get optics we should get a few caravels to find the other continents.

I'll also start marking Egypts city garrisons so we can plan the next war better.
 
Hi guys.

I'm sorry but I have to retire from this game. I am going to be extremly busy for the rest of the year because of my studies and work.
 
We have all the what we need to start the GA (we can bulp philo and ga for ga;)), so I think I'll just fill the food bars in Timbuktu and Djenne (Eridu is full already so I'll use avoid growth). Civic change obviously to cs and pacifism. They're full in 2 turns. We should get first gs in 3 from Tim. I'm planning to force everyone but high food tiles into scientists.
I think starting the GA this turn is the best, others delay astro-date which is the most important thing right now imo. I'll do some math and return to this tonight.
Since Eridu is size 11 it can get the 2nd gs faster and so the 3rd shall come from Tim again. Got to remeber to whip before GA in cities other than eridu, timbuktu and djenne. Uruk could get some non-sci points for future golden ages.
I think we will spend only 7 turns in caste+pacifism and then revolt back to org rel+slavery. Whipping cities before GA loses some :commerce:, so do it only if the build is necessary. I wouldn't whip that missionary for example.
I got to admit I don't usually micromanage heavily, so if someone think they know how to do that more optimally, I'm open for suggestions and learning.
Micromanaging well will take your game to the next level. :) I'm sure you have picked up lots of poor micro from AZ:s videos. ;)
Tech: finish compass, bank gold for calendar. I think we should trade for feudalism, though hatty won't give it to us for anything less than philo. Or we could wait for theology and buy them both at once? Theo would be nice for war, but can we afford to lose turns for civic changes? Anyway no rush for trades, but gotta do them pre-war, we won't probably get teches from the peace deal.
Yeh, we don't need both theocracy and vassalage and I'd rather not change civics outside golden ages. Try to get feudalism from trade (doesn't matter much if you need to give philo+music for Hat) and switch to vassalage+slavery+org rel on the last turn of GA.
@Sampsa: are you sure about the bulp path? Downloaded BUG and in tech screen it shows comp-mach-theo-cs-hbr as future gs bulps. Is that screen somewhat misleading? And should we avoid theo for bulping purposes?
It's "bulb", "bulp" is something different. :)(http://www.urbandictionary.com/define.php?term=bulp)

Dunno why your BUG shows that. Theo and HBR are not bulbable with GS to my knowledge. It's philo-compass-calendar-mach-optics-astro(-engineering).

Wow, didn't realize we need to avoid theo, you are absolutely correct on that. I almost blew it on my turnset, but luckily Hat started building the AP and didn't give us theo. :lol:

Builds: Kish: missionaries for new cities,forge, then cats as our army lacks siege. Lagash: whip trireme, forge, barr, cats. Walata: lighthouse, gra, ziggurat. Nibru: lightohouse. Ur: gra, lh. Eridu: zigg, forge. Uruk: finish forge, then wealth until HE is almost completed in kumbi saleh. I'd like to get HE before unit spam in Uruk and also settle the GG there. We'll probably get another from the war against Egypt for the medic and double promos for all units made in our production capital is very good I think. Cities not mentioned will probably continue whatever they were doing. Also once we get optics we should get a few caravels to find the other continents.
Forge is a great building, but it costs 120:hammers: - with +25% discount that is 96:hammers:. A forge gives 7 extra:hammers: for each pop whipped, so needs 96/14= ~7 2-pop whips before paying itself back. I suppose they will pay themselves back, but building a forge everywhere will slow down our attack date. Just something to think about, I don't really know what is optimal.

I wouldn't be massing cats, they are so much weaker than trebs. Put hammers to x-bows primarily? No need to get them out, just build them 1 turn until ready and then put hammers to another unit (maybe cat).

I'm pretty sure weak cities like Walata should not try to build expensive buildings like zig, just get it (war-)productive asap. We need to get the 2 galleons(/caravels) from somewhere asap and Walata looks like a good candidate to get one. Another from the west coast, if there is no barb galley issue upgrade trireme. Optimally you should have the boats ready next turn from getting optics/astro.

I wouldn't waste more time failgolding HE, just build it in Uruk asap to start troop prod. I put hammers to SP in many places btw, we will get :gold: from it soon I hope.

I'm fine with settling the GG (a decision which we could have made earlier and saved +20:gold:) :) We will get troops out with double promos anyway though with the help of vassalage.


I'll also start marking Egypts city garrisons so we can plan the next war better.
Good idea.
 
Hi guys.

I'm sorry but I have to retire from this game. I am going to be extremly busy for the rest of the year because of my studies and work.
Sorry to hear that.
 
Hi guys.

I'm sorry but I have to retire from this game. I am going to be extremly busy for the rest of the year because of my studies and work.

Too bad. Good luck to the studies Maki :)!
 
Aww.. I feel sick. My head will explode in any minute!! This is too much to me, I cannot focus to so much micromanage :aargh::aargh::aargh:!! I'm playing far beyond my real skills level and its rough. Help! Explain simplier way!!
 
We have all the what we need to start the GA (we can bulp philo and ga for ga;)), so I think I'll just fill the food bars in Timbuktu and Djenne (Eridu is full already so I'll use avoid growth). Civic change obviously to cs and pacifism. They're full in 2 turns.
Took a look at starting GA this turn and realized it's no good, Timbuktu is too small. GA in 2 turns from now is the best like you say. :)

My micro for Eridu on this turn and the next would be this:

Civ4ScreenShot0109_zpsb63a7c28.jpg


Remember to have the "avoid growth" -button on, otherwise the city will grow to size 12.

Djenne has so much food that I think you should grow to size 11.

During the GA, of course you shouldn't work any of the 2:food: tiles and maybe not 3:food: either (talking about the cities that run scientists). Cities have so much food that they don't need to starve down in size. Run some merchants in the capital imo (but not so many that it will produce a :gp: before scientists), it will be the best type of :gp: for us after astronomy. If we get an artist somewhere or a priest from Uruk later I think we have to use them for another golden age later.
 
I'm playing far beyond my real skills level and its rough. Help! Explain simplier way!!
Ask a question and I will explain. :) Since you started the talk about SGOTM, I thought you could take some optimizing. :lol:
 
Umm.. I don't know why are you referring to SGTOM, but here is a couple of questions: Why are we focusing to :gp:? I don't know why should we pop them in all cities.. Why GA? Why are you talking about GA, we wanted to build GS before? What is our tech tree like? Could you give us screenshot after your turnsets? Hmm.. I'm just a bit confused now, and I don't know our long target plan.
 
Back
Top Bottom