PPP for T119-T130
will play until a GP from Timbuktu is born, which should be around 10 turns. Just realized that there will be a small chance of a stinking artist, which would delay philosophy (pacifism) and thus our golden age. It's not the end of the world though.
Tech:
MC @0% switch to 100% when enough cash to finish. Next compass @0% switch to 100% when enough cash to finish. MC before compass as I think at least Uruk should have a forge while harbors are not useful for us. You should always do binary research btw, you always win some beakers and start investing in the tech later thus you have a few more turns time to change your tech choice. Waiting until libraries or other
-buildings are finished is beneficial too.
Will take calendar from trade instantly from Hat (with music?) when possible. Not in a hurry with theology. Btw, Hatty will try to build the AP making religious buildings kinda attractive for us. However, we have lots of buildings we might want to build anyway, need to be picky.
I started planning the city builds, but realized that to be efficient, we need to know how to micro the
-production during golden age.
2nd
comes from Timbuktu, bulbs philosophy, then Sibbe starts the golden age.
3rd
must come from Timbuktu too, as no city can compete with GLib+NE
4th
should come from Eridu/Djenne. With 6 scientists (6*3=18 gp-points per turn) reaching 400gp-points takes 8 turns (pacifism+GA=+200%, thus we make 54gp-points per turn). We need to get more than 2GS during the GA though. Conclusion: running 6 scientists is not enough. We should have Eridu+Djenne running 8-9 scientists, thus need at least size 10.
5th
Eridu/Djenne
6th
Timbuktu, will come after the golden age
That's 4 GS, so I think bulbing mach, optics, 2xastro as discussed earlier is doable. If everything fails or if we get an artist from Timbuktu at some point, need a quick second golden age probably. Priest-pollution in Uruk should be put into use at some point too. Further GP:s don't have much useful things to do so we will have a second golden age later.
Builds:
Cities that are able to whip the ziggurat should probably do it before the golden age since we still have +25% from org rel. I'm not starting religious buildings for AP-
as it might take Hat a long while to build it. Failgold is important, but I'm not putting chops into it.
Maximizing food in the spots we chose for
, maybe even working 2
instead of 1
3
.
Getting another settler out. Whipping Lagash seems the best way to do it.
Building granary-lighthouse-library-ziggurat-failgold-wealth in order of importance as a default. Maybe we are at a point though where library has become weaker than zig, as we are not teching much anymore.
Let me know if there is something we should build that I've forgotten.
Unit movement:
military:
Capture and raze Niani, then spread out to cities that need happiness.
workers:
in order of importance:
1)chop NE
2)
-tiles to the cities that pop
3)improvements around the cities that are soon to be founded. I am thinking of settling those clam-corn and fish-sheep spots.
4)chops to buildings
Need to decide what to do with Ehrnrooth as now he is costing us 1
per turn. I vote for supermedic with scout. Settling to get 5xp siege is tempting imo, but we can get theology from Hat and can run theocracy (or vassalage) for xp when building up the military.
Able to play tonight.
will play until a GP from Timbuktu is born, which should be around 10 turns. Just realized that there will be a small chance of a stinking artist, which would delay philosophy (pacifism) and thus our golden age. It's not the end of the world though.
Tech:
MC @0% switch to 100% when enough cash to finish. Next compass @0% switch to 100% when enough cash to finish. MC before compass as I think at least Uruk should have a forge while harbors are not useful for us. You should always do binary research btw, you always win some beakers and start investing in the tech later thus you have a few more turns time to change your tech choice. Waiting until libraries or other

Will take calendar from trade instantly from Hat (with music?) when possible. Not in a hurry with theology. Btw, Hatty will try to build the AP making religious buildings kinda attractive for us. However, we have lots of buildings we might want to build anyway, need to be picky.
I started planning the city builds, but realized that to be efficient, we need to know how to micro the

2nd

3rd

4th

5th

6th

That's 4 GS, so I think bulbing mach, optics, 2xastro as discussed earlier is doable. If everything fails or if we get an artist from Timbuktu at some point, need a quick second golden age probably. Priest-pollution in Uruk should be put into use at some point too. Further GP:s don't have much useful things to do so we will have a second golden age later.
Builds:
Cities that are able to whip the ziggurat should probably do it before the golden age since we still have +25% from org rel. I'm not starting religious buildings for AP-

Maximizing food in the spots we chose for




Getting another settler out. Whipping Lagash seems the best way to do it.
Building granary-lighthouse-library-ziggurat-failgold-wealth in order of importance as a default. Maybe we are at a point though where library has become weaker than zig, as we are not teching much anymore.
Let me know if there is something we should build that I've forgotten.
Unit movement:
military:
Capture and raze Niani, then spread out to cities that need happiness.
workers:
in order of importance:
1)chop NE
2)


3)improvements around the cities that are soon to be founded. I am thinking of settling those clam-corn and fish-sheep spots.
4)chops to buildings
Need to decide what to do with Ehrnrooth as now he is costing us 1

Able to play tonight.