Surprising Samurai!

Roxlimn

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Like many others in the community, I didn't really think much of the Samurai. Its built-in promo was okay, but not that great - a so-so unit. I've had occasion to revisit Japan and change my mind. The Samurai is pretty awesome.

Strangely enough, the unit that inspired me to revisit the Samurai was the powerful Janissary. It can't be built prior to Gunpowder, so it starts out under promoted compared to upgraded Longswordsmen, but its native qualities quickly allow it to shine and to pull ahead, once promos get even. I had a lot of fun trashing AI armies with my Jannissaries.

It occurred to me that Samurai are, in fact, the same way. You could upgrade your promoted Japanese Swordsmen into Samurai, but since they don't inherit the built-in promo, they're not really Samurai Samurai. They're upgraded Swordsmen.

The first time through, I thought, "What's the diff? The Samurai's promo simply allows it to play catch-up a little better, nothing more."

Couldn't have been more wrong.

This time around, I defended my nascent Japanese Empire from Mohawk rushes and Russian offensives with just Archers and one Warrior. Bushido allows you to pull shenanigans with Archers and Warriors you can't otherwise do, so it was easier than normal. Once Steel came in, upgraded to Samurai - nothing special, just a Longswordman with a different skin.

So, I built the Armory and bought/built a core force of 5 Samurai starting with Shock 3. Same diff, right? Apparently not. By virtue of having the first promo free, every succeeding promo was one level cheaper. This meant that although my Swordsman was up to Shock 3 before I started making Samurai, the ground-built Samurai rapidly outpaced it in promotions, aided by Military Tradition.

At 30 XP base, it only takes 30 more XP for a Shock 3 Samurai to reach Blitz - 4 attacks and one city bombardment. Three of my five Samurai were Blitz after I took the first city. They were all Blitz after the second. By the time I was on the third, two of them had March, too.

Blitz Samurai perform remarkably under Bushido. Unlike normal Blitz units, Blitz Bushido units deliver the same damage on the second attack as on the first, and they'll deal a hell of hurt to any melee attackers who mean to finish them off with a counterattack after the second attack (and since my Blitz Samurai were easy to make, I didn't mind losing any).

In comparing with Janissaries, Blitz Samurai (later Blitz Riflemen) perform similarly on the field. Janissaries who overpower their enemies can fully heal, which means they always do full damage on the turn after and are hardy and irresistible, but they have to overpower the enemy that hard to get the effect, and they can't retreat or attack twice.
Blitz Samurai perform well whether or not they kill the unit they attack, they can retreat back after attacking, and they can kill two units a turn in the right circumstances.

In attacking cities, Blitz Samurai are better. They can attack twice per turn, which multiplies the force you can exert on a city, and unlike normal Blitz units, neither the City Bombardment on approach, nor the first attack blunts the damage done by the second attack. The upshot of this is that I was able to take out a 30 defense city (multiple such cities, in fact) in surprisingly easy fashion just by storming it with Blitz Samurai and brutely attacking it the turn after approach. It seems that the equivalent of 8 full-strength Longswordman attacks can do that.

They performed so well under Bushido that I delayed getting Rifling as much as possible and made as many Blitz Samurai with B-Gate (Samurai actually get built with Blitz if you have Brandenburg Gate) as I could before I was forced to move on. I kept those as garrisons. They'll supply me with all the infantry I'll need until the game ends.

Apparently, playing as Japan means never having to control a melee unit without Blitz. Super fun.
 
There's one thing you missed with Samurai. When you promote Warriors and Swordsmen, instead of giving them Shock 1, upgrade them with Drill only. When you upgrade them to Samurai , they will be given the Shock 1 promotion just like freshly built Samurai get.
 
There's one thing you missed with Samurai. When you promote Warriors and Swordsmen, instead of giving them Shock 1, upgrade them with Drill only. When you upgrade them to Samurai , they will be given the Shock 1 promotion just like freshly built Samurai get.

Yes, however they are higher levels than freshly-built samurais and thus take longer to promote to the next level... better idea would be to turn promotion saving ON, and save all your promotions till samurais.
 
Ranos:

That is certainly possible, but the core of the competency is the association between the free promotion, Blitz, Military Tradition, and Bushido. There is no unit combo in the game quite like it.

You normally would not like to attack with damaged units at all, with the exception of the Archer/Crossbowman trick, which requires a healing stint after. Blitz increases the desirability of attacking while damaged both because it allows retreat to safety afterwards, and because it allows a group of Samurai to clean up everything on the field, leaving nothing to counterattack.

Conversely, Bushido makes Blitz better because normal Blitz second attacks are weaker than the first attacks, on account of the unit being damaged. Bushido takes care of that, and it makes killing the unit still an expensive proposition from the enemy, instead of the cheap cleanup it normally would be - so Bushido makes Blitz more potent by boosting offensive power and by offering a defensive countermeasure.

Enter the Samurai. The Samurai's free Shock 1 with Bushido going to Blitz is truly remarkable. We could argue that a Janissary would get equivalent promotion opportunities - it can get Blitz too! But getting to Blitz in itself is something of a slog. You don't start off at the third promo until after Brandenburg Gate, and even afterwards, you need 40 XP to get to Blitz.

Armory Samurai are already at Shock 3 and only need 30 XP to get to Blitz, so it's fast. Once at Blitz, Blitz and Bushido interact to make attacking with your Samurai more desirable more often, so it gains the 5th promo super-quick. It still needs 40 XP for the promo after Blitz, but between 2 attacks per turn and Military Trad, it can conceivably cover that XP gap in two turns of action!

How you want to flavor your Blitz Samurai is up to you. You can put March on it, Medic, Woodsman, Ambush, and so on - all the promos are open.

It is plausible to spread out the promos to avoid Shock, but the point is to maximize the savings in cost to move to the higher tier promos quickly. Spreading out the promos over multiple lines rather works against that.


eazyseeker:

That's possible, too, but it's rather a drawback to have to save promotions that could be improving the performance of current Swordsmen just to wait for tech. Besides which, I'm not too fond of that setting - it feels a little exploitative.
 
The American Minutemen start with Drill 1, mush the same, and they do not get terrain movement penalties and scouting bonusses.

That said they do not have Bushido, and they are a bit later than Samurai.
 
Rex Mundi:

You sum up the key differences well! Blitz on Minutemen isn't nearly as good as Blitz on Samurai because they do not benefit from Bushido, and this will generally mean that the XP ramp using Blitz will be that much lower as well.

Furthermore, Minutemen come a key tech later, and they cost more hammers to make, so they come in later, and there are less of them. Because of all these factors weighing together, in terms of sheer brute offensive power, their effect is seriously blunted by comparison.
 
The American Minutemen start with Drill 1, mush the same, and they do not get terrain movement penalties and scouting bonusses.

That said they do not have Bushido, and they are a bit later than Samurai.

While USA is only mid-tier type material in civ V, it is easily the strongest iteration of USA in civ history; America was terrible in civ III and IV and just another generic civ prior to that.

In V, the UA is genuinely good and adds a tactical level most don't appreciate because the AI sucks. UU is not spectacular but, as you point out, solid...well the first UU anyway.
 
As far as I know. Insane, isn't it?
 
You know, I have been trying to save some of my preferred Civs for last since I started playing 5 (for the Master of the Universe Achievement iirc) and after reading this post I am glad I have!

Japan is usually one of my favorite Civs, so this makes me glad to know that I have a hilariously overpowered Domination Victory in store for me. :goodjob:
 
Update:

I finished off my Japanese game with an Industrial invasion of the Other Continent, containing a powerful tech-equivalent runaway England. It was mainly for fun - the Diplo win was in the bag, regardless.

By the time I was invading, continuous war experience with puny Russian cities meant that I was fielding Shock 3, Blitz, March, Medic Infantry. Some of them had Cover and Amphibious. It was a slaughter. Hardly needed the Artillery support.
 
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