SW4 Tank - help needed

Ahh...I was useing an option called 'mix streangth'
The only time I saw 'noise' was whene working on the lights.
is that what your talking about? how strong the texture is shown.
 
here's medrust3 @ 75% as aposed to the previous 10
is it ok?
 

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you can darken the lower part (gray) of vehicle... that one with other texture that the rest
 
Yeah, :rolleyes: I still don't understand what just happened
but the upper part leave with that 70% of rust

This is what I meant to do. :)
 

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Do you think it should have it's own preview thread now? :)
And I was thinking the big picture could be the cvilopedea picture
or should I do another with a different ground, makeing it look more realistic. Or do you want to do that stuff?
 
No... All preview of animation can be in that thread:) And about civilopedia picture - first make all animations;)
 
I'm trying to fix it up for ease of rendering/patseing.
Thought that I could possibly change the shadow to red but there's a big red stripe from the barrel :mad:
The reason I'm trying all this is because it want's to render true color. :rolleyes: The only thing I have an option for is 8 bit.

what is DPI? is that what I want to change? it's on 72 now. :)
 
About red shadow in a place you don't want it to be... I don't know how's that in your software, but I have Exlude option... And then I Exlude objects that I don't want to have red showds. That option should be somewhere in light opitons. You have to look for it...
When rendering turn of anti-alising and render to normal bmp. You'll change bmp format later, after creating Storyboard
 
I have an exlude option with the light but I don't know how to select an object for it :confused: I'd read the manual, but I don't have one. :mischief:

My baby ate it :)

:edit: I decided to download the manual :) It was the right thing to do. I've been putting it of because of it's size. :eek: but the zip includes tutorials :) Soooooo......after 3 hrs of tedious waiting at around 4.5 kb/sec :sleep: I've only 4 min left :)
 
:confused: I must say, I'm a bit stiffled by the mechanics. :(
How is supposed to recoil? Or does it supposed to recoil?
 
As you want, but I think that it should recoil after firing, but not hit the ground:) Give some preview;)
 
Ok, after some unknown technical difficulties :confused: I've got my main hardrive working again :)
Here is the pre-prerview of the attackA

(I'm still figureing out the animating and trying to make it look good with as few frames as possible)

:edit: forgot to post it this post, to big for next one. :rolleyes:
 
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