Sword of the Stars 2

Steam sale. Sots 2 10$ or Sots 1 & 2 for 20$ http://store.steampowered.com/app/42990/

sorry, but SotS2 is kinda like the Elemental:War of Magic for space 4x games.
i heard you can install the game now without the installer crashing, but for fails of this magnitude i need a demo or a $5 bargain bin.
E:WoM i'd only take if you pay me, though.

https://www.youtube.com/watch?v=VXgqQe_aDw4
Found a recent let's play of the game for anyone who wants to check it out.

that must have been the most boring let's play i have ever seen. 40 minutes with nothing happening.
 
Ok they are starting to feed us details,

2 New leviathan classes...Invasion and SuperHeavy Transport. Both can act as command ships but at reduced ability from standard LV's.

New admiral traits

New ship attributes

Everyone gets new Heavy missile sections for dreads, cruisers and platforms.

And as mentioned, the ability to give fleet based orders as opposed to just objective based.

Super transport carries defense assets, up to and including asteroid monitors - (this is dread version too but I don't know if this is new in the expansion or been there and never tried)

Cybernetics tree...Jaeger missiles...with AI control dubious, heavy ship missiles run with the grafted brains of hunting animals as their control core. Just launch and watch them hunt.

And then there are cerebro-energetic enhancer modules that take psi adepts and hook them up to power amplification systems.

More coming...

The free expansion will come out tomorrow around 1pm eastern and yes it will break saves.
 
AI is doing better as in multiplayer when I take over them they aint in debt. They are starting to try to be evil in single. Its getting better. Also lots of tweaks and rebalancing happened so getting use to the game again.

The Loa are pretty sweet. Transmutable fleets is awesome (turn fleets into cubes). They are middle of the pack for speed FTL (they are a gate race) and I believe they are top 3 for combat speed. Bio weapons don't work on you and your ships can't be boarded. Your ships are expensive, but you have great turret #s, accuracy, and coverage. Armor sucks but your structure is #1. Their econ is different and you can't drop below 0 or your research stops. You can grow planet populations faster than anyone else (this is tricky). Planets with low biosphere and stars with low solar activity help them grow faster. They can setup shop almost anywhere except gas giants. They can't field the biggest fleets on offense. No Psionics or cybernetics for them. Only 1 tech to grab for biotech. Oh ya emp weapons mess you up. Also you go ballistics but your made of wise clay and shooting bits of yourself at your enemy isn't the smartest idea. Also Supply doesn't hurt you as much as the other races.


The additions to the mission system is now you can click on fleets directly and give mission orders directly "fleet based missions". Exception is station building (needs 3 more little additions and its good). What Major stress said is true but I have gotten use to it, multiplayer can be mean... Also evacuation mission type is in. Get your people to safety and to other worlds when hits the fan.

Love all the new admiral types.

Hunter- faster ships in pursuit mode.

Defender- increase rate of fire on defense in your systems but decrease in enemy owned systems.

Attacker- Opposite of Defender...

Artillery Expert- in Stand off mode increase in rate of fire.

Psion- 20% more psionic points.

Skeptic- -20% psionic points.

Media Hero- Every victory battle +1 morale on all colonies but -6 to all colonies if this admiral dies.

Gloryhound- on defense 20% ROF but 50% more casualties on planets.

Sherman- on attack enemy planets do double damage to population and infrastructure. -2 diplo hit to all other empires as long as this admiral commands a fleet.

Technophobe- fleet suffers reduced reaction role against Loa but +ROF against them.

Elite- Repair critical hits 100% faster but 50% upkeep costs.



Pirates have a home system (watch out for all the damn boarding pods). New grands to make you piss yourself. I'm sure there is other things I haven't found yet...



Lots of new toys to play with, AP stormers aka Rippers, tracking Proton Torpedos, new tracking burst torpedo (fusion and antimatter), emp drones, phantom missiles. Also upgrades to make drones and BR last longer before redocking. New ship modules, lots of new psionic powers, 2 new Levis invasion and super heavy transports. New heavy missile platform and missile heavy mission section. Mechaempathy- better industry and the ability to control missiles and drones! (also better gunner tracking on missiles and drones). Jaeger missiles- put brains in heavy missiles and let them do the tracking down of targets. Intangibility is back. Replicants for 30% increase in pop growth rate.


If you need someone to help you hit enter, global chat. Even in single player pop your questions and most likely someone will help you. There is a second chat for your own multiplayer games too. We had 600+ people in chat on Saturday. Good stuff. Yes it can be distracting so you can just close it too. (click global to make it stop blinking) Also devs are in there time to time. Their names are in bold.

Did I forget to mention End of Flesh is free.
 
In case anyone is interested: http://store.steampowered.com/app/208140/

Endless Space is free to play on steam until Sunday, 9th of December.

It has some nice ideas and a couple of really bad ones and overall it is a bit shallow when compared to let's say SotS1 - but it's ok, i guess. No MoO2 even though it tries stuff like heroes, planetary anomalies, terraforming and completely customizable races.

Reaaaaally cool ship design! But weird combat.
For an easy win specialize on fast research and big fleets and watch your empire happyness rate. The happier, the more productive. The rest is just figuring out the right stuff to build on planets.

I bought it earlier and while I'm not completely happy with it, I got some entertainment out of it.







 
Endless Space is free to play on steam until Sunday, 9th of December.

It has some nice ideas and a couple of really bad ones and overall it is a bit shallow when compared to let's say SotS1 - but it's ok, i guess. No MoO2 even though it tries stuff like heroes, planetary anomalies, terraforming and completely customizable races.

It also has one of the best soundtracks ever, sometimes I wonder if the music isn't half the reason I'm playing.
 
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