The sadest thing as I just read the Spiral by Chris and it was only 1 page. Too bad as the writing was as good as any I have seen.
A good guess would be any AI-related techs.I found plenty of threads, but they never stated how the rebellions are triggered or cured. They alluded to researching techs, I think that would obvious. The question would be what techs.
Considering that an AI rebellion means that the AI has taken over those planets and killed all your citizens on those worlds, probably in their sleep, it makes perfect sense. The cure for the AI rebellion is purging the rebellious AIs, which returns the worlds to a state where you can settle them again.Even should I know the cause and the cure, does it make sense that I should lose all infected planets by researching a possible cure. It smacks and I have no use for it. I went from no issue to rebellion to planets dead in 2 turns, huh? That is nuts.
vxma, this is 2011. Everyone knows how to look for information on the web these days.Every time I pose a question I am told that I need to look for the wiki and I don't see why that is my job. Again, what good is a wiki to those that are not even aware of it? It may be a valid response IF the game provided a link to it.
You can boil any strategy game down to making units and killing the enemy and researching techs that don't matter in the end game. It sounds to me like you are tired and jaded with nearly the whole strategy genre, if that is your complaint.The bottom line was the rebellion was just the straw. The game quickly became monotonous with little to do other than keep making more ships. It did not take long till the research tree had little apparent import.
I could discern little distinction between one weapon and another. Scores of techs related to the interactions of the races. So soon I was just clicking on whatever one I came upon. I could also say the tech tree was a bugger to deal with as it was spread all over the place.
I had to drill down to seperate the info from becoming a jumble, which meant I was scrolling all the time on a 24" monitor. I am glad I tried it, but frankly too repetitive, with not much pay back.
Yep. SotS2 has promised more feedback. We'll have to see whether what they deliver works for you.Zed it seem no matter what my analogy is, it seems to be interpreted differently than I intended. When I say I get little in the way of feedback and then use a structure as a reference to some feedback, that does not meanI wish to buiild things. That is not done in Moo1 and I still get feedback.
Every single version of civ5 requires goling online to play, but still only a fraction use the forums. As you say that is a dead horse as all of this is just beating a dead horse.
The trade net is not too bad if you do it from the trade tab, 'cause it puts all the planets on one page, and just requires a few clicks to build more freighters, but it is one of the more MM heavy parts of the game. (You should have seen it before the trade tab tho!The trade net is a funny one to mention, but it does give feedback. It is a builders delight and MM workload though. I have to come through all the planets and check for routes to add or freighters to build. Understand that is not big deal, just seems to be what you would find a drag.
Probably the easiest part of the game to have made into a macro, rather than a micromanage function. none of this bothers me, I only mention the feedback as I realized that is one of the reason the game is not grabbing me.
Double click on the event box and it will take you there.Three issues that make the game less appealing to me:
1) planets names not visible from a normal zoom.
Here I mean that if you have a view that shows about 60 planets, you have no way to see the planets names. When the alert box comes up and you scroll through the list of events and they list say 2 ships built on planet Gia, I do not always know where Gia is on the map.
The alert box does not seem to zoom to the location of the event ala Space Empires, so I am forced to try to find the planet from memory. Sometimes that wokrs well for me and other times I start to get annoyed as I click planet after planet and fail to find the correct one.
You are not intended to be able to see this precisely during combat on a hit-by-hit basis, but ships do show visible damage as they get closer to destruction. You can see the overall health of your own ships represented as a green, yellow, or red cross while in sensor view by turning on the 'i' button toggle (this will also show ship classes of friendly ships, or even enemy ships if you are close enough and have a ship equipped with deep scan in your fleet.)2) I have not found a way to see the damage done to a target ship or planet during combat. I am fine, if that required a tech and even a device, but I am not aware of any method. That may be my fault and it may exist, but like so many things they are not intuitive.
It might be useful for you to keep a copy of the tech tree image from the wiki on hand, or even print it. You'll find all techs laid out on a flat map and even the percentage chance each race has to have it initially available to research. You can find it here:3) the view of the tech tree is very annoying and I long for an option to see all the trees in one view or even two clicks. Right now, I have to zoom down to get some trees spaced enough to read the names. I also have to scroll around a great deal to see what my options are and then recall where the one I prefer is located.
You are going to get this in any 4X game with a sufficiently large tech tree, which is most of them. Very possibly there is a way they could have easier navigation, but you're going to have some kind of scrolling pretty much no matter what.I have a couple of spreads of the techs, but it is annoying to scroll around the what is now a large layout as I have had to zoom in to read the text. Not a big deal a couple of times, but what about 50 times, 90 times?
Even when I already know what I want as the next chocie I still have scroll around to find it.
In Civ or MOO you just keep pumping out units until you win too.I did not even mention the 4th item. That the game does not have any draw or depth for me. You just go ahead and make lots of ships and keep spreading out. Other than seeing the empire grow, I have no satisfaction.
It really depends on how you approach the forums. The Kerberos forumites have lots of patience for questions about 'how does this work?' or 'why does this work the way it does?' They tend to have a limited amount of patience for 'I think this aspect of the game is not good, you should change it to be like X.'I found it a bit sad that the people at the forum were not interested in how new players saw things. I guess they just saw any question as a complaint and not worth addressing.
I doubt that will help with aquiring more customers though. Techies forget that they are also representatives and customers pay their wages. It is in their interest to not run them off.