Originally posted by cracker
Also for Murewa,
Do yourself a favor and try to separate the game of Civ3 from any of the strange permutations that may crop up in MOD games.
Mod games can be lots of fun, but often they are not well thought out or tested for balance. The changes in mods can be poorly documented and may even conflict with important strategies that can be used in real gameplay.
If you are new to the game, and play too many mods as your base game then you will never develop an understanding of some of the key strategies that can make the real game enjoyable.
Try playing the base game at regent and/or monarch levels with some minor (and I mean minor and well understood) modifications untill you can get to where you can play reasonably well AND THEN move off to modder's never-never-land. Otherwise you will have all sorts of weird crapola showing up in your games and you won't have a clue if its you or the game that is screwing up.
Originally posted by cracker
I think it is very logical and appropriate to have some defined breaks in the upgrade chain for offensive units.
This creates some distinctive decision processes that create offensive surges at different time phases in the game instead of supporting just a continuously upgradeable chain of woarmonger death. It requires a bit more thought and some more appropriate matching of resources and technology to the challenges of the specific map and opponents in the game.
I do believe that obsolete offensive units have a very valuable set of roles in the game and have modified my early gameplay approach to use them actively even in the later stages of the game. A swordsman has the same garrison power and movement as an infantryman but at 1/3rd the cost. Swordsmen, Longbowmen, and Cavalry make better transferrers (sp?) of production value and rushing potential than converting excess production to wealth (NEVER, Never, Never build Wealth except under special conditions).
Originally posted by cracker
Mod games can be lots of fun, but often they are not well thought out or tested for balance. The changes in mods can be poorly documented and may even conflict with important strategies that can be used in real gameplay.