Synthetic Resources

dresdor

Chaotic Evil DM
Joined
Jun 20, 2004
Messages
198
Location
Illinois
I was thinking...in WW2, when rubber shipments were severly limited because of the Japanese sinking merchant vessels and controlling much of southern Asia, the United States started building synthetic rubber plants. It was an effective solution to a resource problem.

So why can't we do that in Civ 3? Make a building that can produce one resource synthetically. It'd probably be a modern-era advance, and maybe should only effect the city it's in, but it would be very useful.

Or have it be a small wonder, and then the civ would have it for all its cities.

In either case, the shield cost of the units produces with this resource should be higher...maybe 25-50% higher.

Any thoughts?

My idea is to add this in as part of advances that don't exist yet...so you research Domestication (prereq: Horseback Riding) and can build a Horse Ranch.
 
I don't know that it's really needed - you can just have the units stop requiring the resource.

But, if you could trade it to someone who doesn't have the technology, that's different.
 
I would love to see the trade system to include manufactured goods made from natural resources.
 
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