KarstenChu
Chieftain
- Joined
- Apr 26, 2006
- Messages
- 61
I am getting killed by this error. I can't figure it out! Can anyone help me out here?
"Tag: UNITCLASS_IMPERIAL_MISSIONARY in Info class was incorrect
Current XML file is: modules\Custom Religions\Cult of the Emperor\Cult_of_the_Emperor_CIV4ReligionInfo.xml"
Cult_of_the_Emperor.xml
Imperial_Missionary_CIV4UnitClassInfos.xml
Imperial_Missionary_CIV4UnitInfos.xml
"Tag: UNITCLASS_IMPERIAL_MISSIONARY in Info class was incorrect
Current XML file is: modules\Custom Religions\Cult of the Emperor\Cult_of_the_Emperor_CIV4ReligionInfo.xml"
Cult_of_the_Emperor.xml
Spoiler :
<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Mark Cromer (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Religion -->
<Civ4ReligionInfo xmlns="x-schema:Cult_of_the_Emperor_CIV4GameInfoSchema.xml">
<ReligionInfos>
<ReligionInfo>
<Type>RELIGION_CULT_OF_THE_EMPEROR</Type>
<Description>TXT_KEY_RELIGION_CULT_OF_THE_EMPEROR</Description>
<Adjective>TXT_KEY_RELIGION_CULT_OF_THE_EMPEROR_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_RELIGION_CULT_OF_THE_EMPEROR_PEDIA</Civilopedia>
<TechPrereq>TECH_LECTITIO_DIVINITATUS</TechPrereq>
<FreeUnitClass>UNITCLASS_IMPERIAL_MISSIONARY</FreeUnitClass>
<iFreeUnits>1</iFreeUnits>
<iSpreadFactor>50</iSpreadFactor>
<iTGAIndex>22</iTGAIndex>
<GlobalReligionCommerces>
<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
</GlobalReligionCommerces>
<HolyCityCommerces>
<iHolyCityCommerce>3</iHolyCityCommerce>
<iHolyCityCommerce>1</iHolyCityCommerce>
<iHolyCityCommerce>3</iHolyCityCommerce>
</HolyCityCommerces>
<StateReligionCommerces>
<iStateReligionCommerce>1</iStateReligionCommerce>
<iStateReligionCommerce>0</iStateReligionCommerce>
<iStateReligionCommerce>1</iStateReligionCommerce>
</StateReligionCommerces>
<Button>Modules/Custom Civilizations/The Imperium of Man/Cult of the Emperor/Cult_of_the_Emperor_Button.dds</Button>
<TechButton>Modules/Custom Civilizations/The Imperium of Man/Cult of the Emperor/Cult_of_the_Emperor_Button.dds</TechButton>
<GenericTechButton>Modules/Custom Civilizations/The Imperium of Man/Cult of the Emperor/Cult_of_the_Emperor_Button.dds</GenericTechButton>
<MovieFile>Art/Movies/Religion/Confucianism/Con_Found.nif</MovieFile>
<MovieSound>AS2D_BUILD_CONFUCIAN_MOVIE</MovieSound>
<Sound>AS2D_BUILD_CONFUCIAN</Sound>
</ReligionInfo>
</ReligionInfos>
</Civ4ReligionInfo>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Mark Cromer (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Religion -->
<Civ4ReligionInfo xmlns="x-schema:Cult_of_the_Emperor_CIV4GameInfoSchema.xml">
<ReligionInfos>
<ReligionInfo>
<Type>RELIGION_CULT_OF_THE_EMPEROR</Type>
<Description>TXT_KEY_RELIGION_CULT_OF_THE_EMPEROR</Description>
<Adjective>TXT_KEY_RELIGION_CULT_OF_THE_EMPEROR_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_RELIGION_CULT_OF_THE_EMPEROR_PEDIA</Civilopedia>
<TechPrereq>TECH_LECTITIO_DIVINITATUS</TechPrereq>
<FreeUnitClass>UNITCLASS_IMPERIAL_MISSIONARY</FreeUnitClass>
<iFreeUnits>1</iFreeUnits>
<iSpreadFactor>50</iSpreadFactor>
<iTGAIndex>22</iTGAIndex>
<GlobalReligionCommerces>
<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
</GlobalReligionCommerces>
<HolyCityCommerces>
<iHolyCityCommerce>3</iHolyCityCommerce>
<iHolyCityCommerce>1</iHolyCityCommerce>
<iHolyCityCommerce>3</iHolyCityCommerce>
</HolyCityCommerces>
<StateReligionCommerces>
<iStateReligionCommerce>1</iStateReligionCommerce>
<iStateReligionCommerce>0</iStateReligionCommerce>
<iStateReligionCommerce>1</iStateReligionCommerce>
</StateReligionCommerces>
<Button>Modules/Custom Civilizations/The Imperium of Man/Cult of the Emperor/Cult_of_the_Emperor_Button.dds</Button>
<TechButton>Modules/Custom Civilizations/The Imperium of Man/Cult of the Emperor/Cult_of_the_Emperor_Button.dds</TechButton>
<GenericTechButton>Modules/Custom Civilizations/The Imperium of Man/Cult of the Emperor/Cult_of_the_Emperor_Button.dds</GenericTechButton>
<MovieFile>Art/Movies/Religion/Confucianism/Con_Found.nif</MovieFile>
<MovieSound>AS2D_BUILD_CONFUCIAN_MOVIE</MovieSound>
<Sound>AS2D_BUILD_CONFUCIAN</Sound>
</ReligionInfo>
</ReligionInfos>
</Civ4ReligionInfo>
Imperial_Missionary_CIV4UnitClassInfos.xml
Spoiler :
<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- UnitClass Schema -->
<Civ4UnitClassInfos xmlns="x-schema:Imperial_Missionary_CIV4UnitSchema.xml">
<UnitClassInfos>
<UnitClassInfo>
<Type>UNITCLASS_IMPERIAL_MISSIONARY</Type>
<Description>TXT_KEY_UNIT_IMPERIAL_MISSIONARY</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_IMPERIAL_MISSIONARY</DefaultUnit>
</UnitClassInfo>
</UnitClassInfos>
</Civ4UnitClassInfos>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- UnitClass Schema -->
<Civ4UnitClassInfos xmlns="x-schema:Imperial_Missionary_CIV4UnitSchema.xml">
<UnitClassInfos>
<UnitClassInfo>
<Type>UNITCLASS_IMPERIAL_MISSIONARY</Type>
<Description>TXT_KEY_UNIT_IMPERIAL_MISSIONARY</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_IMPERIAL_MISSIONARY</DefaultUnit>
</UnitClassInfo>
</UnitClassInfos>
</Civ4UnitClassInfos>
Imperial_Missionary_CIV4UnitInfos.xml
Spoiler :
<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit Infos -->
<Civ4UnitInfos xmlns="x-schema:Imperial_Missionary_CIV4UnitSchema.xml">
<UnitInfos>
<UnitInfo>
<Class>UNITCLASS_IMPERIAL_MISSIONARY</Class>
<Type>UNIT_IMPERIAL_MISSIONARY</Type>
<UniqueNames/>
<Special>SPECIALUNIT_PEOPLE</Special>
<Capture>NONE</Capture>
<Combat>NONE</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_IMPERIAL_MISSIONARY</Description>
<Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_IMPERIAL_MISSIONARY_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>0</bMilitaryHappiness>
<bMilitarySupport>0</bMilitarySupport>
<bMilitaryProduction>0</bMilitaryProduction>
<bPillage>0</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades/>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<FlankingStrikes/>
<UnitAIs/>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads>
<ReligionSpread>
<ReligionType>RELIGION_CULT_OF_THE_EMPEROR</ReligionType>
<iReligionSpread>40</iReligionSpread>
</ReligionSpread>
</ReligionSpreads>
<CorporationSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>RELIGION_CULT_OF_THE_EMPEROR</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>BUILDING_IMPERIAL_CATHEDRAL</PrereqBuilding>
<PrereqTech>NONE</PrereqTech>
<TechTypes/>
<BonusType>NONE</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>40</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>2</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>0</iCombat>
<iCombatLimit>0</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>0</iXPValueAttack>
<iXPValueDefense>0</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>0</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>1</iAsset>
<iPower>0</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
</UnitInfos>
</Civ4UnitInfos>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit Infos -->
<Civ4UnitInfos xmlns="x-schema:Imperial_Missionary_CIV4UnitSchema.xml">
<UnitInfos>
<UnitInfo>
<Class>UNITCLASS_IMPERIAL_MISSIONARY</Class>
<Type>UNIT_IMPERIAL_MISSIONARY</Type>
<UniqueNames/>
<Special>SPECIALUNIT_PEOPLE</Special>
<Capture>NONE</Capture>
<Combat>NONE</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_IMPERIAL_MISSIONARY</Description>
<Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_IMPERIAL_MISSIONARY_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>0</bMilitaryHappiness>
<bMilitarySupport>0</bMilitarySupport>
<bMilitaryProduction>0</bMilitaryProduction>
<bPillage>0</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades/>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<FlankingStrikes/>
<UnitAIs/>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads>
<ReligionSpread>
<ReligionType>RELIGION_CULT_OF_THE_EMPEROR</ReligionType>
<iReligionSpread>40</iReligionSpread>
</ReligionSpread>
</ReligionSpreads>
<CorporationSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>RELIGION_CULT_OF_THE_EMPEROR</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>BUILDING_IMPERIAL_CATHEDRAL</PrereqBuilding>
<PrereqTech>NONE</PrereqTech>
<TechTypes/>
<BonusType>NONE</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>40</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>2</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>0</iCombat>
<iCombatLimit>0</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>0</iXPValueAttack>
<iXPValueDefense>0</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>0</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>1</iAsset>
<iPower>0</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
</UnitInfos>
</Civ4UnitInfos>