I've found taking same-era policies can be useful in certain niche civ-specific situations. FYI, I play on emperor, so these strategies may not generalize to the highest difficulty levels.
Progress > Tradition > Rationalism > Order works well for The Maya - Progress to get Kuna built ASAP, Tradition because you can only build Kuna on jungle/forest, which incentivizes not expanding too far beyond your starting area.
Authority > 2/2/2 split on Medieval policies > Industry > Order works well with 3/4 UC China. The combined UB/UU/UA incentivize a mix of Fealty (for expansion, quick castles & happiness), Statecraft (to maximize yields from the Xiafan Guanjun) and Artistry to increase GP generation all all cities (synergy with Examination Hall)
Tradition > Statecraft > Artistry > Autocracy is a fun mix that I've tried for both Austria and Morocco