Hinin
Agnostophile
Hello everyone,
I wanted to talk here about the current viability of tree-mixing policy strategies (meaning the idea of taking policies from several policy trees of the same era) and if additional elements could be added to make such strategies more viable at higher difficulties if people want to (basically preparing the terrain for proposals if feedback is positive enough).
Currently, there is indeed a lot of risks tied to policy tree-mixing (I'll call that PTM) compared to simply choosing a policy tree and sticking to it until it is finished :
- policy trees have scaling bonuses that buffs a specific element of the game in a coherent way ; PTM severely limits that aspects
- each policy tree finisher grants access to a unique world wonder ; PTM immediatly makes the race for such wonders impossible to win
- each policy tree grants a bonus (the tree finisher) when unlocking its final policy ; PTM abandons this
All in all, it is actually very rare for PTM to be viable compared to sticking to a policy tree during an era on a pure statistical level. That said, I know some people tried PTM for specific civs or strategies :
- the famous Tradition / Authority PTM for heavy border-growth strategies ;
- also Tradition / Authority PTM for the Aztec, this time to boost Aztec victory bonuses while boosting the capital ;
- Progress / Authority PTM for maximum Production per city ;
- Tradition / Progress PTM for Capital growth linked to Science generation.
etc
The main questions I'm asking are the following :
- should these kinds of strategies be left as marginal, or should there be more ways to support them ?
- if we want to support them, what forms should this support take without provoking yield inflation ?
Here are two ideas that could be introduced to support PTM strategies :
- per-opener scaling bonuses : each policy tree opener provides some kind of yield bonus that scales with the number of policy tree opener you've unlocked => PTM creates a situation where you have usually 4 openers instead of the usual 3, meaning per-opener bonuses would provide scaling to PTM strategies without provoking excessive yield inflation for classical policy unlocking ;
- adding PTM world wonders : each era would have 3 wonders that would require two openers to be accessible (for example : Tlatelolco, the great market of Tenochtitlan, could be a Tradition / Authority wonder), these wonders would be accessible at the same tech tier as policy tree finisher wonders => this gives PTM strategies world wonders to fight for while keeping them accessible for those doing very light PTM since openers are accessible to everyone.
What do you think ? Is it even worth talking about all of this ? Let me know.
Thanks for reading.
I wanted to talk here about the current viability of tree-mixing policy strategies (meaning the idea of taking policies from several policy trees of the same era) and if additional elements could be added to make such strategies more viable at higher difficulties if people want to (basically preparing the terrain for proposals if feedback is positive enough).
Currently, there is indeed a lot of risks tied to policy tree-mixing (I'll call that PTM) compared to simply choosing a policy tree and sticking to it until it is finished :
- policy trees have scaling bonuses that buffs a specific element of the game in a coherent way ; PTM severely limits that aspects
- each policy tree finisher grants access to a unique world wonder ; PTM immediatly makes the race for such wonders impossible to win
- each policy tree grants a bonus (the tree finisher) when unlocking its final policy ; PTM abandons this
All in all, it is actually very rare for PTM to be viable compared to sticking to a policy tree during an era on a pure statistical level. That said, I know some people tried PTM for specific civs or strategies :
- the famous Tradition / Authority PTM for heavy border-growth strategies ;
- also Tradition / Authority PTM for the Aztec, this time to boost Aztec victory bonuses while boosting the capital ;
- Progress / Authority PTM for maximum Production per city ;
- Tradition / Progress PTM for Capital growth linked to Science generation.
etc
The main questions I'm asking are the following :
- should these kinds of strategies be left as marginal, or should there be more ways to support them ?
- if we want to support them, what forms should this support take without provoking yield inflation ?
Here are two ideas that could be introduced to support PTM strategies :
- per-opener scaling bonuses : each policy tree opener provides some kind of yield bonus that scales with the number of policy tree opener you've unlocked => PTM creates a situation where you have usually 4 openers instead of the usual 3, meaning per-opener bonuses would provide scaling to PTM strategies without provoking excessive yield inflation for classical policy unlocking ;
- adding PTM world wonders : each era would have 3 wonders that would require two openers to be accessible (for example : Tlatelolco, the great market of Tenochtitlan, could be a Tradition / Authority wonder), these wonders would be accessible at the same tech tier as policy tree finisher wonders => this gives PTM strategies world wonders to fight for while keeping them accessible for those doing very light PTM since openers are accessible to everyone.
What do you think ? Is it even worth talking about all of this ? Let me know.
Thanks for reading.