morchuflex
Emperor
Hello.
One thing that ***really*** annoys me in this (great) game is that starting locations are sometimes so unbalanced that some civs have no chance whatsoever to catch up with others.
On pangea map types, there is still war to catch up. But I like playing archipelago, and that's where the map generator does not really shine.
I've attached an exemple.
As you can see, the Indians and the Sumerians are simply doomed from day one: ridiculously small islands, nowhere to expand, even with MM (that is, provided they were smart enough to make researching it a priority, which is another problem...).
It is obvious that all competition will be between Carthage (that's me), Korea and Spain, maybe Zululand.
I really wish there were more terraforming options. In fact, I wish you could start with each civ on one different island, all these islands being roughly equivalent in size, fertility and resources. (Just as in this great MacIntosh game, Spaceward Ho, where you could play in "cluster" galaxies).
As the game is, 90% of archipelago games are boring: because your starting location is too pathetic (50 tile island with 45 mountains. Don't laugh, I've seen it), because it's too great (rare but just as boring) or (very frequently) because the world is not archipelago at all despite what you chose on the beginning.
One thing that ***really*** annoys me in this (great) game is that starting locations are sometimes so unbalanced that some civs have no chance whatsoever to catch up with others.
On pangea map types, there is still war to catch up. But I like playing archipelago, and that's where the map generator does not really shine.
I've attached an exemple.
As you can see, the Indians and the Sumerians are simply doomed from day one: ridiculously small islands, nowhere to expand, even with MM (that is, provided they were smart enough to make researching it a priority, which is another problem...).
It is obvious that all competition will be between Carthage (that's me), Korea and Spain, maybe Zululand.
I really wish there were more terraforming options. In fact, I wish you could start with each civ on one different island, all these islands being roughly equivalent in size, fertility and resources. (Just as in this great MacIntosh game, Spaceward Ho, where you could play in "cluster" galaxies).
As the game is, 90% of archipelago games are boring: because your starting location is too pathetic (50 tile island with 45 mountains. Don't laugh, I've seen it), because it's too great (rare but just as boring) or (very frequently) because the world is not archipelago at all despite what you chose on the beginning.