therottweiler
Chieftain
- Joined
- Oct 22, 2007
- Messages
- 89
Getting back into Civ 6 after a long hiatus. Really loving the GS expansion and trying to up my game. On Emperor and above is going tall viable or is wide better? Thanks.
I had the same question when start playing Civ 6. But recently I often ask another question: How many pops do I need for this city?
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So the rule of thumb is 10 pops for a good city because you can have 4 specialty districts and take advantage of Rationalism policy. Due to the poor output of specialists (compare to civ 5), pops higher than 10 is usually a waste of amenity and housing. However, there are exceptions:
- If the city really needs another specialty district, or have real good tiles to work, I'll grow it to 13 or higher.
- Not every city needs Industrial Zone, Commercial Hub, or even Campus/Theatre Square, depending on your victory condition. In that case, I'll leave a poor city at pop 4 or 7...
Same problem with my Maori capital. Damn thing grew like a weed, and there were very few tiles that *didn't* produce at least two food. Squirreled away as many specialists as I could, and still it grew.Man sometimes it's a pain to get cities to stop growing. I played a game as the Maori on an island plates map with God of the Sea pantheon, plus Auckland suzerain bonus. Made my water tiles nicer to work, but they also came with piles of food.
Maybe one city tops but normally I build 0Not every city needs Industrial Zone
Same problem with my Maori capital. Damn thing grew like a weed, and there were very few tiles that *didn't* produce at least two food. Squirreled away as many specialists as I could, and still it grew.
Thank you great information. Somewhat disheartening though. I always preferred micro managing 5-6 cities and growing the heck out of them.