TAM BTS v0.73 Now Available!
The oversized buildings have been remedied so that they're not so huge (you won't see that monstrous henge anymore). A few of the buildings still aren't quite to scale, but at least the game is playable.
The GameFont files have been updated, so that now religious icons, corporation icons, and all other icons will display properly.
Some more unique buildings have been added, and a few civilopedia entries have been completed. The following changes have been made to Siege Units:
-Ram has -5% city bombard
---Assyrian Ram has -10% city bombard
-Catapult has 50% withdrawal and a -15% city bombard
---Roman Siege has 60% withdrawal and -20% city bombard, plus free Accuracy promotion
-Fire Catapult has 50% withdrawal, +50% City Attack, causes more collateral damage, but cannot bombard city defenses
-Sapper has -8% city bombard, no longer invisible
Additionally, an infinite loop bug which would stop the game in its tracks has been singled out and fixed. The game would go into an infinite loop whenever a sapper got stuck in the same tile as an enemy unit. Now that the sapper is visible, it will just die, and that infinite loop won't happen.
The Imperial Age infinite loop still occurs, however. It is very difficult to identify exactly what is causing it, and thus hard to track down. We are working hard to eliminate, though, and hopefully will do so in the coming versions.
Enjoy this bugfix release and give us your ideas on how to improve TAM.