Tangible Culture Benefits

Winston

Warlord
Joined
Jul 23, 2003
Messages
203
Tangible Culture Benefits:

I thought the idea in Civ 3 where certain Great Wonders could become tourist attractions that generate revenue was pretty cool and I suggest that the developers should extend the idea to cultural city improvements. This would make high culture more effective than simply defining borders and as a possible victory condition. They could also apply the tourism mechanism to provide other benefits (such as science and reduced corruption) in addition to gold.

To illustrate my thinking I will use the existing cultural buildings as examples:

Over time (e.g. after 1000 years) temples & cathedrals could generate gold for tourism because these beautiful buildings make the city a more attractive place & add a rich, distinctive, historical element to the city which makes the city more appealing to tourists. In addition, these improvements could generate science beakers because temples & cathedrals have served as repositories of knowledge in the past and they have set up schools and charities to improve (and increase access to) education. Similarly cathedrals and temples could reduce corruption over time, which would represent their role in promoting responsible, civic behaviour and in setting up charities that seek to help the most vulnerable groups in society which has the effect of providing alternatives to crime.

Libraries, universities, and research labs could produce significant quantities of bonus science beakers over time, which would represent these improvements becoming long-established Centres of Excellence, which have produced a long list of great minds and innovations and have acquired vast quantities of accumulated knowledge and prestige and therefore they attract the best academics from around the world, which distinguishes these institutions from similar, less established ones in other cities.

Coliseums were a bit tricky because they are far narrower in scope and seem very closely associated with the Romans (although the improvement suddenly changes into a sports stadium in Industrial Times). I personally interpret coliseums as the creation of facilities for mass entertainment such as sports stadiums, theatres, concert halls, opera houses etc – in which case this improvement could generate large amounts of tourism income over time as these various entertainments would attract tourists.

This idea would be simple and straightforward to implement by the programmers as it is merely an extension of something that already exists in Civ 3 (they could simply extend the options in the editor). It would also require no extra micromanagement by the player as the computer would upgrade the city improvements automatically as it does now with the Wonders. But this simple suggestion would provide a strong incentive to build cultural improvements early and reward the Civs that make the effort to generate a strong culture.

Any thoughts and suggestions, either constructive or critical are most welcome.
 
Other tangible Culture benefits (both religious and secular) could be:

1) Genuinely effecting how other nations feel about you, and how willing they are to do deals with you.

2) If you have a much stronger culture than theirs, then parts of your culture will move, via osmosis, into their cities-altering the way those cities relate to you and leading to possible regionalism and seccession.

3) It could effect the demand of your goods (especially luxuries) in other nations, and said luxuries will also carry a % of your culture with it.

4) It effects the likelihood of foreign citizens trying to immigrate into your nation.

Anyway, just some extra thoughts. Very good post though :)!

Yours,
Aussie_Lurker.
 
Great idea about culture generating money, but one thing you would have to fix is science beakers from churches in the modern ages. If anything, they should be hindering your science then, not helping. We all know that modern churches have shifted their resources away from science and towards humanitarian project. Some churches have even spoken out against scientific progress because "we're going where god doesn't want us to go" and all that stuff.
 
fish_229 said:
Great idea about culture generating money, but one thing you would have to fix is science beakers from churches in the modern ages. If anything, they should be hindering your science then, not helping. We all know that modern churches have shifted their resources away from science and towards humanitarian project. Some churches have even spoken out against scientific progress because "we're going where god doesn't want us to go" and all that stuff.
Im a christian and I'm in favor of science
 
Religion is not opposed to science. It merely depends on your ideology.

Culture should encourage more wealth, via tourism. But also in terms of demand for your luxuries abroad. Of course, to do this, you'd need to model international luxury demand. As of now, your people don't demand you do anything (except stop war, if you're a democracy).

Culture could also generate cultural great leaders.

I also think that having a popular culture should earn you cheaper spies. If you're hated in Nation X, it's generally very hard to recruit people in Nation X to spy for you. But if you're loved in Nation X, not to mention if Nation X is torn apart with dissent, you can find spies in abundance.
 
Grand Cadfael said:
Im a christian and I'm in favor of science

Really?

And do you represent every christian on Earth? (2 billion)

................


I like the idea of high culture warping the cultures of smaller civs, or bringing international 'respect'.

It could make losing global trust (via wars, etc) all the more hurtful to your civ.

.
 
Of course not all christians are technology hating neanderthals, but the chruch is as a instution against alot of tech stuff. What would the church say if we were researching better ways to do abortions or something like that? I'm not saying the church is backward, and I too am a christian, but that's how I see the situation. I still stand by religion affecting your civ in different ways at different times throughout the game relating to science.
 
To focus explicitly on the Catholic Church, Pope and all, is a bit narrow minded, too. There were christian philosophers who conceived that we could achieve heaven on earth by re-engineering humans, and this is before they even knew of genetic engineering. Not to mention many other faiths that don't see abortion as problematic, let alone cloning or genetic engineering.

Fundamentalism is the enemy of science. But to this degree, it need not be religious fundamentalism. It could be adherence to any value system in the most literal, unchanging way. It's saying that the best way to adapt to a changing world is not to change at all. Regardless, this kind of fundamentalism is not related to how much or how little culture you have.
 
The link with religion and the pursuit of knowledge is very clear in the past although I agree its less clear cut in the modern age where techs are highly complicated such as space flight.

The only point I will make is that by educating and providing opportunities to communites via schools and charities; this raises the standard level of knowledge within a nation and provides more people with the basic skills and opportunities (and also sparks an interest) to enter the sciences and technical fields - which would have a knock on effect to science research.

However, I feel this may be a rather tenuous point but I thought I would make it anyway.
 
Back
Top Bottom