[20:03] Sigma: This Turnchat has officially started. The year is 1070 AD. Citizens in attendance: Sigma (DP)... and no one else.
[20:03] Sigma: Copying all instructions here:
Instructions elided. If you really want to read them, look above!
[20:11] Sigma: And that's it! Preturn will begin in just a moment.
[20:16] Sigma: Beginning Preturn:
[20:18] Sigma: New Port City citizens changed as per instructions
[20:20] Sigma: Whipping library in Auda City
[20:28] Sigma: Basillica citizens adjusted
[20:29] Sigma: MG - citizens adjusted and worker started
[20:30] Sigma: BW - citizens adjusted and market started (higher priority than settler)
[20:30] Sigma: Science rate upped to 40% (keeping highest rate possible)
[20:31] Sigma: Abydos - citizens adjusted, courthouse in 8
===
[20:32] Whomp: Old sarai can release it's garrison
[20:32] Sigma: yeah I just got your instructions - to where though?
[20:32] Sigma: SoW didn't post anything
[20:33] Whomp: let me look who needed him
[20:33] Whomp: auda city
[20:33] Sigma: ok
[20:33] Whomp: there's 2 unhappy in auda
[20:34] Whomp: old sarai has no happiness issues and won't for a while
[20:34] Sigma: well we just whipped a library there so there's 2 less pop now
[20:34] Whomp: auda?
[20:34] Sigma: yes
[20:34] Whomp: man that place will be angry
[20:34] Whomp: you still may want to release to quell 1
===
[20:33] Sigma: CF - citizens adjusted, courthouse in 21
[20:35] Sigma: Archer from Old Sarai moves to Auda City to help enforce martial law
[20:35] Sigma: it will arrive in 3 turns
[20:36] Sigma: looks like we're done with preturn
[20:36] Sigma: I upped the science rate, adjusted citizens where necessary, and changed a few build queues
[20:37] Sigma: End of Turn 0 - Machinery in 13, Science 40%, Tax 60%, 14 gold (-8gpt)
[20:37] Sigma: Press it?
[20:37] Whomp: yep
[20:38] Sigma: IBT: Al-Kindi has been born in a far away land!
[20:38] Sigma: Library finishes in Auda City (it was whipped)
===
[20:39] DaveShack: gonna upload the post-preturn save according to custom?
[20:39] Sigma: oh, I wasn't aware that was custom - I didn't do it in my last TC

[20:39] Sigma: ok I guess you'll have to settle for the start of turn 1 then
[20:40] Whomp: i was going to ask ice if we should work the corn with the first worker
[20:40] Whomp: the russians are due to get an extra wine
[20:41] Sigma: the save is now uploaded
[20:42] Whomp: nvm they both have corn
[20:42] Chieftess: use an underscore instead of a dash. Just for consistency in the naming convention.

[20:42] Chieftess: Plus, it's C4DG1_AD1085 (no dash)
[20:43] Sigma: doh, I'm just following what the last few TC's have done

===
[20:44] Sigma: Starting an archer in Auda City - due in 2
[20:45] Sigma: Basillica worker is done with cottage, moves NW to clear jungle
[20:46] Sigma: looks like that's it for turn 1
[20:46] Sigma: End of Turn 1 - Machinery in 15, 30% science, 70% tax, 6 gold (+7gpt)
[20:46] Sigma: Press it?
[20:46] Whomp: yep
[20:47] Sigma: FI pops!
[20:47] Sigma: it now has health problems...
[20:48] Sigma: luckily an aqueduct will be finished there in 7 turns
[20:48] Whomp: eek
[20:48] Sigma: Abyods worker is done with whatever he was working on, moves NW to chop forest
[20:49] Whomp: yes
[20:49] Sigma: Basillica worker begins chopping jungle
[20:49] Sigma: End of Turn 2 - Machinery in 11, 40% science, 60% tax, 13 gold (-9gpt)
[20:49] Sigma: Press it?
[20:49] Whomp: yep
[20:50] Sigma: IBT - nothing!
[20:51] Sigma: Toot worker is done - moves NNW to clear jungle
[20:52] Sigma: FI worker is done - moves NE to build a mine
[20:52] Sigma: Abydos worker begins chopping forest
[20:52] Sigma: Archer arrives in Auda City from Old Sarai - garrisoned
[20:53] Sigma: Archer finished in Auda City - garrisoned
[20:53] Whomp: allows it to grow again?
[20:53] Sigma: yes, in 3 turns
[20:53] Sigma: Theatre started in Auda City - due in 9
[20:54] *** Octavian_away is now known as Octavian_X.
[20:55] Sigma: End of Turn 3 - Machinery in 13, Science 30%, Tax 70%, 4 gold (+7gpt)
[20:55] Sigma: Press it?
[20:55] Whomp: yes
[20:56] Sigma: IBT - A forest has grown near New Port City (ENE)
[20:56] Sigma: FI worker begins mine
[20:56] Whomp: cottage at const. falls
[20:57] Sigma: Toot worker begins chopping jungle
[20:57] Sigma: CF worker is done
[20:57] Sigma: I agree with the cottage

[20:58] Sigma: End of Turn 4 - Machinery in 9, Science 40%, Tax 60%, 11 gold (-9gpt)
[20:58] Sigma: Press it?
[20:58] Whomp: yep
[20:58] DaveShack: Crabengwë!
[20:59] Sigma: IBT - nothing happens
[20:59] Sigma: Old Sarai worker finishes - starting mine
[21:00] Whomp: yep
[21:00] Sigma: Old Sarai popped, citizen reassigned
[21:01] Sigma: End of Turn 5 - Machinery in 10, Science 30%, Tax 70%, 2 gold (+9gpt)
[21:01] Sigma: Uploading save
[21:01] Whomp: we are getting buried on techs...ikes
[21:06] Sigma: Press it?
[21:10] Whomp: hit it
[21:10] DaveShack: Crabengwë!
[21:10] Sigma: The borders of Micalian's Gate have expanded! It's still pretty resource dry though...
[21:11] Sigma: Auda City popped to 9, and it's at its happiness and health limit
[21:11] Whomp: needs a chop on the forest
[21:11] Sigma: it's set to grow in 8, let me see if I can stagnate it (no instructions were posted about citizens)
[21:12] Sigma: That wasn't too hard - moved a citizen off the pigs and onto a coastal tile - gives us a little extra commerce too
[21:13] Sigma: New Port City worker finishes a mine, citizens adjusted as per instructions to keep it stagnant
[21:14] Sigma: closest city to popping is basillica, in 4 turns
[21:14] Sigma: End of Turn 6 - Machinery in 7, 40% science, 60% tax, 11 gold (-8gpt)
[21:14] Sigma: Press it?
===
[21:14] DaveShack: wow, we're the lowest on the power graph
[21:15] DaveShack: is there any MM opportunity to increase commerce?
[21:15] Whomp: possibly at const. falls
[21:15] Sigma: yeah, ever since we killed genghis our military production has been squat
[21:15] Whomp: and basillica
[21:15] Sigma: MM opportunity?
[21:15] DaveShack: micro management
[21:15] Sigma: ah
[21:16] Whomp: basillica can work 4 cottages
[21:16] Sigma: well I don't want to get any CC's or anything, so I'm going to say no to instructions at the TC - but we can certainly do them for the next one
[21:17] Sigma: personally I think our big mistake was continuing the war on mongolia for more than we could handle, but that's way in the past now
[21:17] Whomp: civ4 is painful on conquest
===
[21:17] Sigma: anyway, it's still the end of turn 6, and no one stopped me so...
[21:17] Whomp: const falls changed?
[21:18] Sigma: IBT - nothing happens
[21:18] Sigma: hmm, it may have popped at some point and I missed it
[21:18] Sigma: because it's pop 7 now
[21:19] Whomp: court in?
[21:19] Sigma: 7
[21:19] Whomp: ok then keep it that way
[21:20] Whomp: until the cottage finishes
[21:20] Sigma: NPC worker is done - starts a road
[21:22] Sigma: End of Turn 7 - Machinery in 8, 30% Science, 70% Tax, 3 gold (+9gpt)
[21:22] Sigma: Press it?
[21:22] Whomp: yes
[21:22] Whomp: crab thing
[21:22] DaveShack: Crabengwë!
[21:22] DaveShack: this is among the latest points in a DG that we haven't pulled out to a no-brainer finish
[21:23] Sigma: IBT - A forest has grown near Fort Impervious! Drat, I didn't see which tile specifically, but I think it might have been 1W
[21:24] DaveShack: can't be an improved tile
[21:24] Sigma: Chop in Abydos finishes, and the Courthouse finishes - starting a market
[21:24] Whomp: yep
[21:24] Sigma: Market due in 21 turns
[21:24] Whomp: another chop?
[21:24] Sigma: Worker is finished also, no instructions... hmm
[21:24] Sigma: moves NE to chop outside city radius
[21:24] Whomp: perfect
[21:25] Sigma: Basillica worker finishes chopping, starts road
[21:26] Sigma: End of Turn 8 - Machinery in 5, 40% Science, 60% Tax, 12 gold (-3gpt)
[21:26] Sigma: Press it?
[21:27] DaveShack: Crabengwë!
[21:27] Sigma: IBT - nothing happens
[21:27] Sigma: Abyods worker begins chopping
[21:28] Sigma: Aqueduct finishes in FI - that's a stop order, I'll finish out the turn and then we're done
[21:29] Sigma: Starting courthouse in FI temporarily (stupid dialogs)
[21:29] Sigma: And that looks to be it
[21:29] Whomp: got some courts up so that's good
===
[21:29] Sigma: Here's the final report:
[21:30] Sigma: Machinery is due in 4 turns, with 40% science and -2gpt (that courthouse really helped!)
[21:31] Sigma: Nothing really happened other than a few finished buildings and worker improvements
[21:31] Sigma: BW (9): Pop in 9, Market in 12
[21:31] Sigma: MG (4): Stagnant, Worker in 1
[21:32] Sigma: Abydos (9): Pop in 16, Market in 20 (worker has a chop currently going)
[21:32] Sigma: NPC (9): Stagnant, Courthouse in 10
[21:32] Sigma: FI (8): Pop in 5, Courthouse in 26 (temporary build)
[21:33] Sigma: CF (7): Pop in 2, Courthouse in 5
[21:33] Sigma: OS (4): Pop in 17, Courthouse in 19
[21:33] Sigma: AC (9): Stagnant, Theatre in 3 (the rebellions were finally quashed!)
[21:34] Sigma: Basillica (5): Pop in 1, Courthouse in 13
[21:34] Sigma: Toot (4): Stagnant, Aqueduct in 18, has health problems
[21:37] Sigma: Save uploaded.
[21:37] Sigma: This Turnchat is now concluded. Thank you for attending!