greekguy
Missed the Boat
vbraun said:Any comments on the use of outposts?
i like the idea, but remember that the worker dissapears after you build the outpost, so we want it to do other jobs first, before building the outpost.
vbraun said:Any comments on the use of outposts?
Provolution said:Production and population growth early is key, let us not get fancy, and get an early worker to spearhead our industrial growth.
Provolution said:This buildqueue should be in place:
Worker
Warrior (go out explore)
Warrior (provide capital security)
Granary (chopped 2 forests)
Settler (chopped 1 forest)
I never claimed the starts to be identical or even even. I said that the map was balanced.Strider said:I'm going to go against the worker idea. It looks like we got the best start in the game, and if you guys remember the game is even starts. The only other way for Rik to even up the starts is if he loaded us up with barbarians (or if were on an island).(..).
Rik Meleet said:I never claimed the starts to be identical or even even. I said that the map was balanced.
Rik said:A Balanced Map is a map where no team has a clear advantage or disadvantage over other teams with regard to the lay of the land. This holds true on both Macro-level as well as Micro-level.
Rik Meleet said:There is another possibility:
3 - The Doughnut-team posted a fake screenshot as a joke ....
I advise you to check the F11 screen before you play. If a Doughnut city exists; the posted Doughnut settler move cannot have happened. And do check the properties of the screenshot in your "Teaser" thread (screenie located at CDZ) and compare that to the properties of the screenshots in the "*OFFICIAL* Team Doughnut turnlog " thread.
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Provolution said:I think that is the main difference in outlook here. I want the early worker and strider the early warrior. Yet, the winning mentality in several ISDG's would involve the early worker in order to create the speed, growth and dynamism needed to get an edge on the other teams. Building a warrior first does not solve that, and since we are not an agro civ, we got to leverage our industrial advantage, and not act in a conventional/traditional manner.
Provolution said:Again, food is more critical than shields, even for an industrial CIV.
Capt Buttkick said:Pers works FPW.