tech - am I missing something?

Greyhawk1-

1. Too few workers. You have 10 workers for 15 cities. You want a minimum of 1 worker/city, more if you are non-industrious, which you are (Spain). You need many more workers with all that jungle you need to get rid of.

Most of your southern cities aren't connected to your capital by road due to all the jungle. When cities get connected to the capital (by road or harbor), corruption/waste is reduced.

Due to too few workers you have citizens all over the place that are working tiles that are NOT roaded (or irrigated, or mined). Look at Santiago. Out of 8 citizens who are working the tiles, only 1 is working on a tile that has a road. Santiago is working 5 floodplain tiles, all of which are not yet irrigated. And this city has been around for 2,000 years.

2. The cattle by Barcelona is completely ignored. Irrigate or mine that. That is your most powerful tile in that area!

3. Madrid you built on a bonus grassland tile. Now that you are at size 8, it doesn't matter, but earlier in the game when Madrid was size 6 and below, you were missing out on a shield. You could have built 1 tile to the northeast and still been next to the freshwater (for the free aqueduct) and still get the wines in your border from the start.

4. Chop forests down. Working the forests slows your growth. Leave probably 2 forests for each city so you can use these for micromanaging when you are capped at size 6/12 or have reached a happiness limit.

5. Why is Pamplona building a wonder?

6. Have Barcelona use the bonus grassland that Seville is using. This delays Seville's courthouse by 2 turns, but shaves many more turns off of Sun Tzu's. Not sure if you will get Sun Tzu's though, but hopefully you'll have another wonder to switch to.
If you want your side of the world to be more technologically advanced than the other side you need to actively trade techs with the AI. I see several trading opportunities, but unfortunately, the AI doesn't have much gold (except 1 civ does have 121 gold). Without much effort you could hook up a road to China and perhaps give him a tech for his furs. You could easily connect to the Ottomans and sell your luxuries to him if he ever has anything you want.
 
Just to add to Bamspeedy's comments (:worshp: ), half of the workers that you do have are sleeping in your cities instead of doing anything, and the other half are building mines on mountains. At this stage in the game you need to be building up your city population to size 12 and get them working tiles with roads to give more gold.

Although you cannot build it elsewhere without another coastal city, Pamplona appears to be totally corrupt (one shield per turn). I think it is slightly unlikely you will get that wonder!

I must admit its fun critiquing other people's games! I would post my own current game for people to laugh at but its the GOTM so I guess that's out the window!

Cheers

Pal
 
Originally posted by Pal {UI}
Just to add to Bamspeedy's comments (:worshp: ), half of the workers that you do have are sleeping in your cities instead of doing anything, and the other half are building mines on mountains. At this stage in the game you need to be building up your city population to size 12 and get them working tiles with roads to give more gold.

Although you cannot build it elsewhere without another coastal city, Pamplona appears to be totally corrupt (one shield per turn). I think it is slightly unlikely you will get that wonder!

I must admit its fun critiquing other people's games! I would post my own current game for people to laugh at but its the GOTM so I guess that's out the window!

Cheers

Pal

I dont know why Pamplona was building that wonder :confused: I guess I must have pressed a wrong button somewhere.

As for my workers, I think I was at war with someone and forgot to reawaken them after. :)

All the cities to the South are totally corrupt (1 shield per turn) even with Courthouses and finally a linking road to the capitol plus all the luxuries I now have.

I've been at war with the Celts for a while now. They were very stupid, attacking Teruel with an Archer, taking it then I threw all my Knights and Med Inf at them in retaliation. The stupid gimps had Iron for ages but never hooked it up so they were trying to defend with Archers and Spearmen. I dragged the Chinese into the war as well. Now the Celts are dead and I cant build the Forbidden Palace in the southern captured cities due to the 1 shield per turn they are all getting :mad:. I was really annoyed that I didnt get a GL to build it with throughout the entire war with the Celts.
Here's the game as it stands now
 
OK, I've played a bit more and I've run into a major problem.

I have 30 odd cities, only 10 or so of which are producing anything worthwhile - every single one of my other cities are completely corrupt.

I'm trying to build the Forbidden Palace in a useful place but there probably arent enough turns in the game available for me to build it in my 10 shield -9 corruption city. Courthouses dont help, happiness doesnt help...

I'm stuck because my territory is so large! This is totally crazy!

I have to go to war with a civ just on the miniscule chance I might get a Great Leader to rush build the Forgotten Palace! Only, all the other civs nearby have caught up to me in tech so attacking them would be suicidal.

Corruption totally ruins civ3's enjoyment IMHO. The rules are so crippling you just have no chance to make your civ thrive in any way if you have a large territory.

Its no fun going to war knowing you're going to be saddled with a whole slew of completely worthless cities to micromanage due to insane corruption levels :rant:
 
Originally posted by dracoraven



I fail to see any advantage to democracy. I've switched back and forth between democracy and monarchy with the only result being a LOSS of cashflow under democracy due to unit costs and HIGHER corruption (wierd but true). is there some research bonus applied to the government type?

Ok, you may see more corruption, but in proportion to uncorrupted commerce it will be less.

Even if you are losing cash, I'm sure you can adjust your slider to be in the postive while getting techs faster.
 
In regards to the question about corruption and science in the various governments, I find that Monarchy is far inferior to Republic. While of course this isn't true for everyone, in my experience which, I'll admit, is fairly limited, Republic (and eventually Democracy) provide a hugley increased income which can help to achieve your main goal of 4 turns per tech. And in regards to Democracy, the WW aspect isn't too bad as long as you have enough luxuries and police stations, so that won't be much of a draw back.
 
Greyhawk1,
sorry, can't look at PTW games. about FP & one shield prod cap: You may place FP near your capital, thus increasing optimal city number. That'll decrease corruption/waste due to city numbers. You rebuild your palace elsewhere later, maybe with a leader in recently conquered large territories.
about communism: IMO there's only advantages for com when you have a giant empire, go for a loooong war and you've got a religious civ. Might be a strat for completing FP, but regarding economy, com is generally a shot in the foot.
 
Communism is not good for giant empires. It's TERRIBLE for giant empires. It's good for small spread out ones.
 
In most cases, a giant empire is kind of spread...
When religious and w giant empire, I like communism for a 20-40 turn late industrial war/world war. When opponents are not religious and a demo, you can wait for their anarchy (cause they must change gov). For some reason, they like to stay under their new monarchy/communism after the war. Good-bye to their economy.
ignore this double post
 
by spread out do you mean sprawling? I meant there is no real center, there is no core. With a sprawling empire, you have soo many cities, that though your ultra corrupt edge cities might have 2 shields instead of 1, your core might have 60% corruption, which is very rarely worth doing. If religious it can help, but monarchy is usually the wartime gov't to switch to.
 
When religious and w giant empire (which is kind of spread in most cases), I like communism for a 15-40 turn late industrial war/world war (no war weariness, 4 police units, production possible in *edge cities* at an estimated cost for +1turns/unit prod in former core, but -1turns/unit in a medium remoted city). When opponents are not religious and a demo, you can wait for their anarchy (cause they must change gov). For some reason, they like to stay under their new monarchy/communism after the war. Good-bye to their economy.
 
I was only in Communism while I built my FP at the far end of my empire. When it was finished I went back to Demo. All my worthless cities are now productive woohoo!

Major setback #2 however - no blasted Oil. I have the biggest territory of all the civs yet there isnt a single tile with Oil in it.

Unfortunately for the Ottomans, they have Oil - it was nice being your neighbours but I need that resource. I'm building my forces as we speak :)
 
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