We will finish horseback riding this turn. Our allies have:
Kaz: Aesthetics, Archery, Metal Casting
Cav: Currency
San and Sat both have Archery, Metal Casting, Currency, Feudalism
We are up
Hunting on Cav
Poly and Math on San
Poly, Civil Service, Calendar, and Construction on Sat
Therefore our alliance is up at least HBR, Construction, and Aesthetics, and down Feudalism.
I don't think there is anything important after Feudalism that San and Sat might have. Can anyone confirm that?
Our research opportunities
Feudalism 1046, 11 turns
Theology 747, 9 turns
Aesthetics - trade
Currency - trade
Philosophy 1196, 13 turns
Paper 897, 10 turns
Archery - trade
Metal Casting - trade
Compass - useless unless we want a suprise attack by sea
After trades
Machinery 1046, 14 turns
Kaz: Aesthetics, Archery, Metal Casting
Cav: Currency
San and Sat both have Archery, Metal Casting, Currency, Feudalism
We are up
Hunting on Cav
Poly and Math on San
Poly, Civil Service, Calendar, and Construction on Sat
Therefore our alliance is up at least HBR, Construction, and Aesthetics, and down Feudalism.
I don't think there is anything important after Feudalism that San and Sat might have. Can anyone confirm that?
Our research opportunities
Feudalism 1046, 11 turns
Theology 747, 9 turns
Aesthetics - trade
Currency - trade
Philosophy 1196, 13 turns
Paper 897, 10 turns
Archery - trade
Metal Casting - trade
Compass - useless unless we want a suprise attack by sea
After trades
Machinery 1046, 14 turns