WileyWilson
Chieftain
It's a difficult game to balance, took me a while to set a pace I enjoy. I use the slower tech by era mod, if you open the file you can see that each era has a multiplier for increasing tech costs of that era. You can edit those numbers as you see fit. You can also do civics by copy/paste the code to the same file and change technologies to civics for the pasted part.
Keep in mind that because the district scaling formula is based on tech/civic progress, changing the pace has a direct effect on production costs of districts. The slower you go the more production you are adding to the game.
Thanks for the info PYITE. I've downloaded Wolf2001's "Slower research per era" mod and looked at the SQL file.
UPDATE Technologies SET Cost = Cost*1 WHERE EraType ='ERA_ANCIENT';
UPDATE Technologies SET Cost = Cost*1.1 WHERE EraType ='ERA_CLASSICAL';
UPDATE Technologies SET Cost = Cost*1.2 WHERE EraType ='ERA_MEDIEVAL';
UPDATE Technologies SET Cost = Cost*1.3 WHERE EraType ='ERA_RENAISSANCE';
UPDATE Technologies SET Cost = Cost*1.4 WHERE EraType ='ERA_INDUSTRIAL';
UPDATE Technologies SET Cost = Cost*1.7 WHERE EraType ='ERA_MODERN';
UPDATE Technologies SET Cost = Cost*2.0 WHERE EraType ='ERA_ATOMIC';
UPDATE Technologies SET Cost = Cost*2.3 WHERE EraType ='ERA_INFORMATION';
UPDATE Civics SET Cost = Cost*1 WHERE EraType ='ERA_ANCIENT';
UPDATE Civics SET Cost = Cost*1.1 WHERE EraType ='ERA_CLASSICAL';
UPDATE Civics SET Cost = Cost*1.2 WHERE EraType ='ERA_MEDIEVAL';
UPDATE Civics SET Cost = Cost*1.3 WHERE EraType ='ERA_RENAISSANCE';
UPDATE Civics SET Cost = Cost*1.4 WHERE EraType ='ERA_INDUSTRIAL';
UPDATE Civics SET Cost = Cost*1.7 WHERE EraType ='ERA_MODERN';
UPDATE Civics SET Cost = Cost*2.0 WHERE EraType ='ERA_ATOMIC';
UPDATE Civics SET Cost = Cost*2.3 WHERE EraType ='ERA_INFORMATION';
UPDATE Technologies SET Cost = Cost*1.1 WHERE EraType ='ERA_CLASSICAL';
UPDATE Technologies SET Cost = Cost*1.2 WHERE EraType ='ERA_MEDIEVAL';
UPDATE Technologies SET Cost = Cost*1.3 WHERE EraType ='ERA_RENAISSANCE';
UPDATE Technologies SET Cost = Cost*1.4 WHERE EraType ='ERA_INDUSTRIAL';
UPDATE Technologies SET Cost = Cost*1.7 WHERE EraType ='ERA_MODERN';
UPDATE Technologies SET Cost = Cost*2.0 WHERE EraType ='ERA_ATOMIC';
UPDATE Technologies SET Cost = Cost*2.3 WHERE EraType ='ERA_INFORMATION';
UPDATE Civics SET Cost = Cost*1 WHERE EraType ='ERA_ANCIENT';
UPDATE Civics SET Cost = Cost*1.1 WHERE EraType ='ERA_CLASSICAL';
UPDATE Civics SET Cost = Cost*1.2 WHERE EraType ='ERA_MEDIEVAL';
UPDATE Civics SET Cost = Cost*1.3 WHERE EraType ='ERA_RENAISSANCE';
UPDATE Civics SET Cost = Cost*1.4 WHERE EraType ='ERA_INDUSTRIAL';
UPDATE Civics SET Cost = Cost*1.7 WHERE EraType ='ERA_MODERN';
UPDATE Civics SET Cost = Cost*2.0 WHERE EraType ='ERA_ATOMIC';
UPDATE Civics SET Cost = Cost*2.3 WHERE EraType ='ERA_INFORMATION';
I usually play Marathon games. From your experience and testing, what values would you suggest? Or are Wolf2001's good enough?
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