I have asked this before, but I made a breakthru last night...
I managed to get Civ Fantastic Worlds to allow me to utilize all the squares in the unit.bmp (or .gif) file in the game by just adding new lines to the end of the units in the rules.txt. Ka-Plah!! 8 more units! (or 6 I forget off-hand)
I can also add new techs by just tacking them on the end of the tech list in the rules.txt. However, and this is the issue, they can only function in the game (so far) if they are "nil,nil" or "no,no" and hence useless. Does anyone know a way around this limitation. The problem seems to be that when you put "U4" as a prerequiste for an existing technology, Civ catches cold and shuts down. I tried giving it a purely alphabetic name, but no luck. Given that I had been informed you couldn't use all the squares, I believe somehow this should be possible. But if anyone else has beaten their head against this brick wall, please spare me the effort.
I managed to get Civ Fantastic Worlds to allow me to utilize all the squares in the unit.bmp (or .gif) file in the game by just adding new lines to the end of the units in the rules.txt. Ka-Plah!! 8 more units! (or 6 I forget off-hand)
I can also add new techs by just tacking them on the end of the tech list in the rules.txt. However, and this is the issue, they can only function in the game (so far) if they are "nil,nil" or "no,no" and hence useless. Does anyone know a way around this limitation. The problem seems to be that when you put "U4" as a prerequiste for an existing technology, Civ catches cold and shuts down. I tried giving it a purely alphabetic name, but no luck. Given that I had been informed you couldn't use all the squares, I believe somehow this should be possible. But if anyone else has beaten their head against this brick wall, please spare me the effort.