Tech paths in Civ 5

ReyLuis

Chieftain
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Oct 6, 2010
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Nottingham, England
Hi everyone,

Here’s something that has dawned on me since losing my life to Civ 5 ever since 24th September: Have “tech paths” been taken out of Civ completely?….. Seems to me that the tech tree is now a very rigid function as opposed to something you can tailor to suit any particular victory method you may or may not choose to follow.

Although I like to be 100% objective when reviewing Civ 5, here I have to be a bit comparative in order to highlight what I actually mean (if some of you already know what I mean apologies). Before we start I’d also like to say that I really enjoy playing the new Civ. There has been lots of needless linear functions removed, and more complex multi-layer functions (albeit a bit buggy) added which improve the overall experience and realism for me.

So then, here's my gripe LOL!

A “tech path”, per se, would be the specialised line you follow in order to achieve the results/victory you want, whatever that may be. In Civ 4, for example, say I wanted a full out conquest/domination victory I would then research certain “war” techs in order to build up the military power needed to fulfil said victory type. I would generally not bother with a lot of so-called “science” or “culture” techs as these don’t really help me become an all-conquering warlord: Literature for example, yes I may end up an uncultured and illiterate savage but who cares when you’ve smashed everyone else into the ground and wiped them off the face of the Earth?!! Plenty of time to learn to read and write whilst chewing on your enemies bones ;) The flipside to that being a cultural or space race (science) victory: where I would adopt a different strategy and research techs more relevant to that victory ie discard the “war” techs. Yes, I may get crushed but that’s the risk we all take when gunning for a Civ victory is it not?

In Civ 5, however, it seems to me that this functionality isn’t there - the killer example for me being getting Infantry (I have got further than this by the way - I have 4 victories so far on King level) or the respective technology needed to build Infantry. In Civ 4, I could get to Infantry by selecting the various techs I wanted to get there and (as above) discard/not research the techs I felt would stop me getting there as fast as possible. Civ 5 is very different here: to get to Replaceable Parts/Infantry you have to research EVERY single tech behind it’s tech column, which I see as slightly ridiculous to be brutally honest. Why has it been built this way? Why do I have to research Optics for example just to get to Infantry? Even more so, on a Panagea map where I have no naval intentions whatsoever?? I think this is something the programmers have got very wrong indeed as, for me, it takes out a large part of the decision making side of the game - I know they wanted to balance things out with this new game but this seems odd to me. Balancing things out should not have to equate to reducing the user’s decision making options.

Your thoughts on this one?…
 
I agree civ 5 tech tree gives you less 'or' options as you mentioned. However I also found it easier to specialize one particular line of techs. For example civ 4 tech tree normally looks like 9turns - 12 turns - 18 turns while in civ 5 it's 9turns - 11turns - 14turns. Also you can't trade techs(like aesthetics for ironworking) making your choice shape your empire better. If you grab that early LSM, you're not gonna build universities for quite awhile.
 
The tech tree allows now a little degree of freedom, it is somehow flat I agree.

Told that you can anyway prioritize some techs you prefer to have first , so it is still playable IMO.
 
You don't have to research rifling to get to Infantry??? You been smoking crack mate? :lol:

He's correct, actually. For Infantry, you need every prior tech except Archaeology, Metallurgy, Biology and Rifling.
 
He's correct, actually. For Infantry, you need every prior tech except Archaeology, Metallurgy, Biology and Rifling.

Can you actually build Infantry without rifling? I know that you can't upgrade to infantry without getting rifling.
 
He's correct, actually. For Infantry, you need every prior tech except Archaeology, Metallurgy, Biology and Rifling.

You sure about that? I've tried it many times mate and it won't let me get there. No matter what I do!!!!! If it does, surely being able to build Infantry without Rifling and Metallurgy it even more ridiculous!!!!! LMAO
 
I actually don't find Civ4 to have that many techs paths either. Like in Civ5 there was a difference in what order you would get the techs, but I always ended up with mostly the same, warmongering or not. Sure, there are a few dead-end techs in Civ4 and some you can completely ignore(but really, literature is something a warmonger wants in Civ4 because of Heroic Epic), but not that many.

When it comes to beelines I actually find it possible to go further in Civ5. You can get into the middle of the industrial era(dynamite) without having pottery!
 
Unless the tech tree in-game is blatantly lying about it, yes. I'm about 80% sure I've actually done it, but I'm absolutely positive that the tech tree says you can do it.

I can believe that you can't UPGRADE to Infantry without being able to upgrade to Riflemen, though.

Not commenting on ridiculous or not, though. I really don't care - the tech tree is and has always been really game-y, and it's still really game-y.
 
Funny thing: to get mech infantry you don't need Infantry and i think (not sure tho) that researching them cost less overall than regular infantry.
Still untill you research the whole line you cannot upgrade older units to mech
 
Unless the tech tree in-game is blatantly lying about it, yes. I'm about 80% sure I've actually done it, but I'm absolutely positive that the tech tree says you can do it.

I can believe that you can't UPGRADE to Infantry without being able to upgrade to Riflemen, though.

Not commenting on ridiculous or not, though. I really don't care - the tech tree is and has always been really game-y, and it's still really game-y.

You are both totally right - I've just checked it out from the start and the tech tree shows that you can get to RP without Met. or Rif!!!!!!! I'm gonna have to play it out to see if it is actually possible but I've 2 games as Napoleon (SU Foreign Legion) and it would never let me do it! Has anyone actually played it through to that yet?

If this is totally 100% the case, then sorry to both Danny and yourself, I never even thought of that at all. It never even occurred to me that it would even be possible, I mean having Infantry without Rifles??? WTH??!!!! That's really bad man, well it is if you expected more realism from the programmers
 
They've dumbed it down, removing OR prerequisits, which I think is a shame. I quite like the layout and eras, but I'm not sure I like the simplicity.
 
The main reason this is a meh issue to me is I always found the ability to just jump down one part of the tech tree to be silly, I'd rather have people progressing pretty evenly, with only local "I want these two techs first" decisions. Given that that has never been the case and still is not the case, emphatically meh.

This is NOT a complexity issue and certainly not a depth issue, by the way; there are as many meaningful decisions to make either way. The Civ V layout cuts off certain strategies that the Civ IV tree enabled, but it enables strategies that the Civ IV tree didn't. And there's still a "right" way through the tech tree for any given victory condition, just like there was in Civ IV.
 
The main reason this is a meh issue to me is I always found the ability to just jump down one part of the tech tree to be silly, I'd rather have people progressing pretty evenly, with only local "I want these two techs first" decisions. Given that that has never been the case and still is not the case, emphatically meh.

This is NOT a complexity issue and certainly not a depth issue, by the way; there are as many meaningful decisions to make either way. The Civ V layout cuts off certain strategies that the Civ IV tree enabled, but it enables strategies that the Civ IV tree didn't. And there's still a "right" way through the tech tree for any given victory condition, just like there was in Civ IV.

That's a very fair point mate - hence why I asked what everyone else thought of it. I agree that it's not a complexity or depth issue either, just seems to me that I research techs I don't need or want at a certain point just to get to one I do. I don't mean jumping all the way down to the end and getting Mech Inf etc before someone has got muskets!!! That would be ridiculous

Still think being able to build Inf without Rif is terrible tho :p
 
To me the only real problem with the tech tree is how unbalanced great scientists are.
 
They've dumbed it down, removing OR prerequisits, which I think is a shame. I quite like the layout and eras, but I'm not sure I like the simplicity.

I don't agree it is dumbing it down exactly. It encourages specialization which seems to be the theme of CiV.

However I do agree with you by disliking the mechanics. Infantry without rifles is an excellent example. I want secondary requirements back. It's especially obvious in modern era where with requirements for units like Modern Armor, it's way easier to get them than in cIV and it only means regular tanks are obsolete faster.

I'd move GDR up to Future Tech and make Modern Armor slightly harder to get.
 
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