Tech question

Sweetchuck

King
Joined
Nov 26, 2006
Messages
649
One of the other civs beat me to building Bach's Cathedral. Is there any point to getting the tech Music Theory now, any benefit - or should I just pass over it?
 
Just pass it. In fact learn to always pass, then when you get to the higher level it won't bother to not get it.
 
What about negotiating for it with a peace treaty?

Which is the reason I'm asking. I like to negotiate peace treaties every now and then (always at war) and get some stuff, but if this is the only tech they can offer - any point in getting it from them?
 
It never hurts to get techs for peace, unless you could have gotten something else more useful (gold/lux/towns).

BTW an AW game means you cannot make peace at any time for any reason.
 
Once the wonder is built there is no reason to get it, but I usually grab it at low cost for completeness' sake.
 
Once the wonder is built there is no reason to get it, but I usually grab it at low cost for completeness' sake.

Yeah, that was the answer I was looking for.

If there's no reason to get it (ie: advancing to another tech or building a wonder), then there's no benefit to having it.

Once another civ creates the wonder - JS Bach's Cathedral, for example - getting the tech later in the game and not building the wonder won't make the citizens any happier by just having the tech and not the wonder.
 
If there's no reason to get it (ie: advancing to another tech or building a wonder), then there's no benefit to having it.

Don't forget that you may be able to sell it. Also, if you switch techs mid-stream, the beakers you invest in the tech that you abandon are lost. So if I have invested a bunch of beakers in a tech, I'll go ahead and grab it if I think I can sell it.
 
Music Theory is a prerequisite for Future Techs.

After the wonder has been built, you won't even be able to sell it for much.
 
Music Theory is a prerequisite for Future Techs.
I did NOT know that, but then I've never researched Future Techs either. Even in a Space game, I've never needed to go that far in the tree. Why would it require Music Theory??? Just curious. :confused:
 
I did NOT know that, but then I've never researched Future Techs either. Even in a Space game, I've never needed to go that far in the tree. Why would it require Music Theory??? Just curious. :confused:


I'm guessing that maybe future techs require all subsequent techs????


Either way, wouldn't a cultural win depend on building stuff like this? Also, wouldn't there be a direct link between population happiness and production (ie: less civil disorder) by getting these wonders?
 
Either way, wouldn't a cultural win depend on building stuff like this? Also, wouldn't there be a direct link between population happiness and production (ie: less civil disorder) by getting these wonders?

You can manage happiness with the slider, through improvements or through luxes. IOW, those wonders are helpful, but not critical. As long as you stay out of civil disorder, and without taking WLKTD into account, it doesn't matter if your cities are 100% happy or 51% happy. All non-specialist citizens have the same potential production, regardless of whether they're happy, content, or unhappy.

The question of cultural wins I leave to those who've actually had them.
 
yeah - future techs require that you know *everything* else...

You have found the two reasons (in general) to get music theory.

20K games (where it is very important, is it's one of the best culture wonders there is) and milk games. But you can often take it from the AI in milk games, so really, maybe you only need it in 20K games.

better off with smith's or copernicus or leo's and sun tzu or... why do all the middle age wonders start with someone's name? I guess knight's templar doesn't, but all the rest do...
 
The only cultural game (100k) I've been in was an SG played as the Mongols at Emperor. I don't think we built any great wonders at all, but we sure had a lot of temples, cathedrals, libs, unis and colosseums. Lots of warmongering until we had our continent to ourselves, feudalism for government, lots of pop-rushing, and we won. :smug: I had some great team mates for that one. :)

Edit: Forgot to add that it was also a "no-research" game.
 
My question is why bother to research future techs? If the game is still going, stop researching. They add so little to your score as to be worthless.
 
If you build the wonder and the AI doesn't have Music Theory, you can still sell it to them though. Same thing with Shakespeare's Theater and Free Artistry. The AI is pretty dumb to buy the techs.
 
In cIV future tech is worth significantly more AFAIK but in CivIII, yeah, it's of little value.
 
My question is why bother to research future techs? If the game is still going, stop researching. They add so little to your score as to be worthless.

its not your choice your civ automaticly reserches future techs after every other tech is reserched. besides nothig bad comes out of it.


(besides i heard somewhere that if you reserch a certain amount of future techs, there is some kind of hidden bonus easter egg;) ;) ;) )
 
its not your choice your civ automaticly reserches future techs after every other tech is reserched. besides nothig bad comes out of it.

Not if you set research to 0, It will just say "future tech (--)" and stay that way forever. Unless you have a lone scientist somewhere, but even that is not worth it.

(besides i heard somewhere that if you reserch a certain amount of future techs, there is some kind of hidden bonus easter egg;) ;) ;) )

Ahe, the secret cow level? Oh wait, that was a Blizzard game, sorry, wrong game... :rolleyes:
 
Back
Top Bottom