Well, I have to say that I'm very impressed:
MPE has always been one of my favorite wonders, and an essential early wonder. I've also been aware of the "slaving" trick - "gifting" a tech that the AI is working on to get it to switch to something you don't already have - but I had used it only in very small doses. This weekend, I was playing a D+2 game, where I tried to use it at every opportunity, at least during the b.c. era (i.e., before I got lazy and couldn't be bothered):
WOW!
We RIPPED through the techs. I set my own research rate at 10%, 'cause I just didn't need to "discover" techs, myself. As long as I was the middleman, everyone was happy to trade with me. Not only that, but all of my "gifts" made me a favorite with everyone (except the Carts - but they apparently had a bad set up, were getting beat up by everybody, [punch] and had set their own research rate to "0").
It helps me appreciate how some of those early landing dates are achieved.
MPE has always been one of my favorite wonders, and an essential early wonder. I've also been aware of the "slaving" trick - "gifting" a tech that the AI is working on to get it to switch to something you don't already have - but I had used it only in very small doses. This weekend, I was playing a D+2 game, where I tried to use it at every opportunity, at least during the b.c. era (i.e., before I got lazy and couldn't be bothered):
WOW!
We RIPPED through the techs. I set my own research rate at 10%, 'cause I just didn't need to "discover" techs, myself. As long as I was the middleman, everyone was happy to trade with me. Not only that, but all of my "gifts" made me a favorite with everyone (except the Carts - but they apparently had a bad set up, were getting beat up by everybody, [punch] and had set their own research rate to "0").
It helps me appreciate how some of those early landing dates are achieved.