Tech tree didn't update to reflect worker action changes?

Dearmad

Dead weight
Joined
Aug 18, 2001
Messages
1,527
Meant to post this here:

I modded the game (successfully) to change when Workers can chop down jungles/forests... the problem is the displayed tech tree still shows those actions can occur on the original techs. Doesn't the tech tree update this? It DID successfully update and show that I moved Nuke Bombs/Missiles to new techs...

I'm using an Sql approach to the mod- and the data all successfully replaces the ingame stuff- so the worker cannot actually chop down the forest untilt the right tech, but the tech tree... grrr...

Any help or insight here?
 
nvm... I found it. It's in the BUILDS section specifically under the remove_terrain itself. A separate entry. That's the entry which defines the prerequisite tech for the action to even occur- then the specific other buildings and actions are defined in the buildsfeatures section of the database...

Shew.
 
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