tech tree problem

Whistlewood

Chieftain
Joined
Sep 11, 2005
Messages
7
Location
Copenhagen
The tech tree doesn't work right. Alot of the techs requires techs even though the (in-game) tech tree indicates that they don't need them. Like when I try to research optics, the game insist that I first discover compass! (and I've noticed alot of other cases like this).
But since the paper tech tree that comes with the game seems to be right, it can't be that hard to fix? It's just that I like to use the in-game feature rather than the paper one.
 
I don't sit in front of the game, currently, but maybe you got confused with the mandatory techs?
In case of optics, you should see the compass symbol in the top right corner of the optics' symbol. This indicates that you HAVE to have compass to be able to get optics. All other requirements are boolean OR.
 
OK thanks, I'll look for that. But I still don't understand why the in-game tree doesn't use an arrow if a tech is required (as the paper tree do use an arrow).
 
The symbol in the top right corner of the tech box indicates a mandatory tech. The arrows indicate the optional techs, and you only need one of the techs with an arrow leading to the desired tech, as well as any mandatory ones, to research it. If the mandatory techs used arrows it would confuse which techs were mandatory and which were simply alternative routes. While the paper tech tree uses different coloured arrows to do this it is much messier and harder to follow than the method used in game.
 
MrCynical said:
The symbol in the top right corner of the tech box indicates a mandatory tech. The arrows indicate the optional techs, and you only need one of the techs with an arrow leading to the desired tech, as well as any mandatory ones, to research it. If the mandatory techs used arrows it would confuse which techs were mandatory and which were simply alternative routes. While the paper tech tree uses different coloured arrows to do this it is much messier and harder to follow than the method used in game.
Which, by the way, easily could have been solved by using a nice, different colour like a fine red.... :mischief:
 
I found the paper tech tree misleading in several ways. It does not show Economics or Constitution, though Corporation and Replaceable parts each appear twice: the tech costs are unrelated to those in-game at Noble level, that is (patch 1.52), and even the relative costs have changed (e.g. Industrialisation 8450, on poster 3000, compared with Fission now at 7150 from 3500). I suppose this is called "rebalancing" .
Neither in-game nor on paper is the tech tree accurate in stating what a technology actually allows. For example Composites "allows" Stealth Bombers, which actually need other techs as well - Flight being an obvious sample.
 
Bushface said:
Neither in-game nor on paper is the tech tree accurate in stating what a technology actually allows. For example Composites "allows" Stealth Bombers, which actually need other techs as well - Flight being an obvious sample.
Well, if you hover over the "Stealth Bomber" icon right below "Composites", you'll see that the stealth bomber "Requires Flight and Robotics" - so where's the problem?

Sure, you could also list the stealth bomber under "Flight", where it'd say "Requires Robotics and Composites", but the way it is now you'll see it at what's probably the last tech you need to research to make it buildable, which makes more sense to me.

Also, stealth bombers are a unit while the tech tree shows dependencies between researchable techs, and that's what it gets done...

np: A. Greenman - Sunday Kind Of Love (Microsolutions To Megaproblems)
 
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