Tech tree

Kaizer Kai

Chieftain
Joined
Apr 10, 2006
Messages
14
if i make a scenario is there a way to limit the technologies in the tech tree so research stops at a certain age?
 
I would appreciate if someone could explain how to edit the xml file in more detail.

For instance the text below is what I found concerning mysticism. My question is where the "<bDisable>1</bDisable>" statement would go.

thanks,

david israels



<TechInfos>
<TechInfo>
<Type>TECH_MYSTICISM</Type>
<Description>TXT_KEY_TECH_MYSTICISM</Description>
<Civilopedia>TXT_KEY_TECH_MYSTICISM_PEDIA</Civilopedia>
<Help/>
<Strategy>TXT_KEY_TECH_MYSTICISM_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
<iCost>50</iCost>
<Era>ERA_ANCIENT</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>8</iAsset>
<iPower>0</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>1</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>1</iGridX>
<iGridY>11</iGridY>
<DomainExtraMoves/>
<CommerceFlexible/>
<TerrainTrades/>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>9</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>8</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs/>
<AndPreReqs/>
<Quote>TXT_KEY_TECH_MYSTICISM_QUOTE</Quote>
<Sound>AS2D_TECH_MYSTICISM</Sound>
<SoundMP>AS2D_TECH_MP_MYSTICISM</SoundMP>
 
Don't you see the <bDisable>0</bDisable> in there?
 
Dusty4prez: Don't you see the <bDisable>0</bDisable> in there?


I do now that you point it out. Before it looked like a mush of gobblygook. But my question then is what am I supposed to do with the statement: move it, change it, fly it from the highest tree?

You have to understand that some of us are not very familiar with computer speak and write and could use the kindly help of you more literate practioners of these mysterious arts.

Much thanks for the hints. A full explanation would suffice.

best,

david israels
 
Well, I assumed you know because you told us where to put the <bDisable>1</bDisable> tag. :P Go and try Python now that's gobbledygook to me. XML is rather easy to me because it's pretty much just html.

Silly filter
 
surt said:
just change it to 1 instead of 0
civiv likes all of its xml to stay in the same order, so don't move anything around, just change the values that you want to change.

Unfortunately, when i tried just what you advised the game reported almost endless xml errors and then closed and returned to the desktop.

Any further advice would be appreciated.

thanks,

david
 
Ouch.

I'd guess you probably did it wrong. The disabled techs should have

<bDisable>1</bDisable>

instead of:

<bDisable>0</bDisable>

If you want to stop tech research at a certain age there is already a mod out that will do this. Check out this thread.
 
The Great Apple said:
Ouch.

I'd guess you probably did it wrong.

If you want to stop tech research at a certain age there is already a mod out that will do this. Check out this thread.

Thanks so much for pointing me to the above thread. I was able to obtain the mod and change it just a little to to get exactly what I wanted.

I've been playing a delightful game and no longer have to deal with the tedium of battling with those boring mech infantry and modern tanks.

Isn't it a shame though that Civ IV ignores the joy of biplanes and other wonderfully lumbering vehicles from the world war I era. Now that was a war to end all wars :).

best,

david israels
 
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