They mentioned it as part of the differences between civs in the Antiquity stream…Rome gets one more settlement limit than most civs, but in the next age everybody is the same regardless of what tech/civic you researched or didn’t in the previous age.
The first part is only logical: you don't expect to keep Rome's perks when you're no longer Rome, but the second part makes less sense, and I don't recall that specifically being said. I also don't recall seeing a case in the test videos where the Settlement Limit dropped upon entering the next Age.
According to VanBradley's video today where he addresses several things like this, he says that it doesn't feel like your early development is lost. But doing really well with techs and civics is less important than having maximal settlements and good quality cities.
The first part is only logical: you don't expect to keep Rome's perks when you're no longer Rome, but the second part makes less sense, and I don't recall that specifically being said. I also don't recall seeing a case in the test videos where the Settlement Limit dropped upon entering the next Age.
(That screaming you hear right now is the "tall" players going into convulsions)
The limit doesn’t drop because the next age starts higher (or as high) as anyone can get…so no one’s limit goes down… but everyone goes up to the same level at the beginning of the next age.
(regardless of what you researched in that last age)
The first part is only logical: you don't expect to keep Rome's perks when you're no longer Rome, but the second part makes less sense, and I don't recall that specifically being said. I also don't recall seeing a case in the test videos where the Settlement Limit dropped upon entering the next Age.
(That screaming you hear right now is the "tall" players going into convulsions)
It looks like the settlement limit is the minimum number of settlements you should have. If there must be a dichotomy between two different empire styles, then one is 3 large cities and the rest towns and the other is many medium-sized cities and few towns. Having 4 cities and no towns doesn't look like it's going to fly.
You can have 6 to 8 settlement limit at the end of Antiquity age based on your civilization, but everybody starts Exploration age with 8. Not counting Xerxes King of King bonus.
Going from Mongolia (with their +4 SL) into the Modern Age *might* see a drop, but it's unclear at this point not knowing how many SL increases there are in the Exploration Age.
(For reference, I understand Exp Age to start at 8 SL and Modern Age at 16.)
No you still want to do well because it gives you advantages in the next age. It's just that you won't be able to keep a massive science or culture lead going into the next age so you want to focus on other things instead like progressing Legacy paths, building Wonders or units, settling new towns etc. Regular buildings lose their adjacency bonuses and you want to overbuild them at some point anyway so there are diminishing returns when building them late but doing so still gives a small boost.
In a way, the reset helps masteries become a real choice, if they are more helpful than something deeper into the tree, and not just a way to win harder.
The better streamers seemed to do a good job not overextending their empires (why maybe we didn’t see this), but forgoing settlement limit techs would appear to risk one’s cities rebelling before the end of the age if pursuing the military legacy.
I’m looking forward to games where I switch between focus areas each era. This always makes my old world games feel more immersive and memorably afterward.
I’m looking forward to games where I switch between focus areas each era. This always makes my old world games feel more immersive and memorably afterward.
That's one of the things I love most about Old World . . . the Ambition Victory. You win by doing 10 great things. But YOU get to choose what those things are and you don't have to destroy all the other AI powers to earn your victory and place in history (unless of course you want to!).
In this video, the player had 10/6 settlements at the end of Antiquity (having unlocked one additional SL from unique policy) and on Age transition started Exploration at 9/9 - he had one of his smaller settlements switch to another player!
In this video, the player had 10/6 settlements at the end of Antiquity (having unlocked one additional SL from unique policy) and on Age transition started Exploration at 9/9 - he had one of his smaller settlements switch to another player!
He had 11 settlements on the last turn of Antiquity but cities were flipping due to very low happiness (which happened at the finish of the final turn). It wasn't clear if the game forced him to lose a city to get down to the 9 city Exploration age limit or if both lost cities were due to the Antiquity crisis city flipping.
But having a settlement taken from you just to get down to an arbitrary settlement cap would really suck.
He had 11 settlements on the last turn of Antiquity but cities were flipping due to very low happiness (which happened at the finish of the final turn). It wasn't clear if the game forced him to lose a city to get down to the 9 city Exploration age limit or if both lost cities were due to the Antiquity crisis city flipping.
But having a settlement taken from you just to get down to an arbitrary settlement cap would really suck.
{ Just for the record, he had 11 settlements on the penultimate turn, one flipped on turn transition to the last turn. }
He definitely had some serious happiness issues, being so far over the settlement cap, and with the Splinter Crisis giving massive happiness penalties.. I wonder if losing the Settlement during Age transition was caused by unhappiness or being over the SL cap.
What is especially interesting to me here is that there was 9 SL to start the Exploration Age, when previously I have only observed 8 in all other instances (which is not many, admittedly).
{ Just for the record, he had 11 settlements on the penultimate turn, one flipped on turn transition to the last turn. }
He definitely had some serious happiness issues, being so far over the settlement cap, and with the Splinter Crisis giving massive happiness penalties.. I wonder if losing the Settlement during Age transition was caused by unhappiness or being over the SL cap.
What is especially interesting to me here is that there was 9 SL to start the Exploration Age, when previously I have only observed 8 in all other instances (which is not many, admittedly).
On a similar note. Is it a similar ordeal for civics and more importantly, civ unique civics? Regarding the latter, do they automatically get unlocked on era transition or do they fade away into nothingness, only leaving their traditions behind?
On a similar note. Is it a similar ordeal for civics and more importantly, civ unique civics? Regarding the latter, do they automatically get unlocked on era transition or do they fade away into nothingness, only leaving their traditions behind?
You should not tech anything early on. Focus gathering gold as you keep the gold. You'll get everything else free when era changes.
Ancient era focuses on gathering gold, just like in real life.
You should not tech anything early on. Focus gathering gold as you keep the gold. You'll get everything else free when era changes.
Ancient era focuses on gathering gold, just like in real life.
You also carry units, I believe, and generals. You must be rather warry of your neighbours during transition, since a rather peacefull civ can morph into a warmonger. Like for example Buganda, that will more likely than not try a suprise push to pillage after age transition...
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