Not sure what i am doing wrong, i followed Keal mod guide and unfort it didnt explain about tech or change/add them. Anyway i manage to make a folder XML/Technologies along with copy/paste CIV5Technologies.xml.
I clicked on mymod and action to add ModActivated then UpdateData CIV5Technologies.xml.
What i did is remove most codes that arent needed and kept the Research and making them alittle more expensive. But it didnt kick in.
Anyway i have my WorldMap on Epic settings, but the research trees are still alittle low and need to be raise some or double for testing.
Can someone tell me what i need to do? I also have Imported into VFS "true" both map and the tech.xml. Ran Debug and there is no errors, kinda odd that the .xml hasnt been override or update the default tech.xml.
I clicked on mymod and action to add ModActivated then UpdateData CIV5Technologies.xml.
What i did is remove most codes that arent needed and kept the Research and making them alittle more expensive. But it didnt kick in.
Anyway i have my WorldMap on Epic settings, but the research trees are still alittle low and need to be raise some or double for testing.
Can someone tell me what i need to do? I also have Imported into VFS "true" both map and the tech.xml. Ran Debug and there is no errors, kinda odd that the .xml hasnt been override or update the default tech.xml.