Exavier
Destroyer of Worlds
cool thanx... think i am going to add this into my composit mod for the next update 


It was included for sure in old, great Civ I (anybody remembers this
?) and (I'm not sure) in Civ II. In Civ I each city "stored" one technology (tech was assigned to city, but of course you didn't know what tech is stopred in city you were attacking).



Bhruic said:Dunno what version was incorportated in that mod - but there is no reason I can see that the latest version would be affected by multiplayer teams. All tech is handled on a team basis anyway, so whether you are teamed or not should be irrelevant.
Bh

=DOCTOR= said:I really like this mod, but I think in its current form it's a little overpowered. Receiving full techs for conquering large cities is a massive reward given the value of science and the tech tree in this game. This is particularly poignant in the mid to late game where tech is more costly, cities are larger and, with the units available, often easier to conquer. For instance, when one has tanks and bombers it can be relatively easy to take several AI cities in quick succession.
What I did was reduce the population multiplier percentage from x 5 to x 2 and changed the initial cost of tech awarded to 1/10 (10%) rather than 1/4 (25%). In my brief experience this is tending to award me around a third of a tech for each major city conquered, which seems a little more balanced.