TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
These things do not help the AI in this game:
- DLC > other things as development priority (we have enough evidence to conclude this with some confidence, since known UI lies and hidden rules are still prevalent in the game)
- Rule changes over time...requires AI updates to use adequately and that adds at least some cost regardless of presently feasible AI approach.
- Unbalanced rules + poor design: by design the game has multiple victory conditions and some are not competitively viable. Devs gimp AI behavior on purpose so that some of the victories can see the light of day.
- Flavor vs gameplay: an extension of the above, the AI is intentionally kneecapped so that it acts differently. However, the game mechanics are not implemented in a way that makes this actually a good idea.
And maybe you can have this as a sticky in the AI+ mod page? MAYBE and (just maybe) the devs could take notice too one day? I love how the conversation is getting more specific vs. just "AI sucks"
I'd rather they leave some. And they do capture sometimes. I definitely feels the AI is better than civ5 on that one. On the other hand I'm the one sometimes getting a horse crushed because I saw a worker running free ...over there...