MonkeyBusiness
Chieftain
- Joined
- Jul 25, 2009
- Messages
- 11
hey there,
I'm playing on a Mac (Complete), so that may change things a bit, but I still thought that this would be the most appropriate place to post. I just upped difficulty to Demi-God (which is one of the top two or three) and changed to Archipelago, which is also new challenge.
I'm playing as the Swedes because i thought their unique unit would be rad for the Arch map.
Anyway, I kinda got screwed with my starting position, got off to a slow start, have successfully declared war on my nearest neighbor (Arabs - using horseman, and immediately nabbing their iron source), dragged their other neighbor (the English) into it, and now have a reasonable number of underdeveloped cities.
My problem is that I'm getting my ass kicked in techs. Really. Its embarrassing. I've tried tech trading, but am now so far behind that catching up seems near imossible- i can pay through the nose for republic, but then cant sell it too anyone.
But the thing its that when I up my tech to about 90 percent, the number of turns required for rwepublic drops from 50 to about 45, how does research work on tough difficulty levels? Is there a specific number of beakers required for each tech, but with an automatic max of 50 turns? It seems that way.
And I've raized a couple of Arab cities. Has that trashed my rep? Would driving them to extinction save my rep again? Now it seems no one will trade with me on gpt. And after the Arabs I was planning on attacking the English, who are the cultural leader, which means holding a city will be bordering on impossibility - thus I'll by burning my way through their territory followed by a bunch of spear/Pikemen and settlers. Will that also blow my rep?
Here is my save, although i dont know if it will work on PCs, although I dont see why not (its still a .sav).
http://rapidshare.com/files/259853642/Ragnar_Lodbrok_of_the_Vikings__170_AD.SAV
Any help is greatly appreciated.
Cheers
I'm playing on a Mac (Complete), so that may change things a bit, but I still thought that this would be the most appropriate place to post. I just upped difficulty to Demi-God (which is one of the top two or three) and changed to Archipelago, which is also new challenge.
I'm playing as the Swedes because i thought their unique unit would be rad for the Arch map.
Anyway, I kinda got screwed with my starting position, got off to a slow start, have successfully declared war on my nearest neighbor (Arabs - using horseman, and immediately nabbing their iron source), dragged their other neighbor (the English) into it, and now have a reasonable number of underdeveloped cities.
My problem is that I'm getting my ass kicked in techs. Really. Its embarrassing. I've tried tech trading, but am now so far behind that catching up seems near imossible- i can pay through the nose for republic, but then cant sell it too anyone.
But the thing its that when I up my tech to about 90 percent, the number of turns required for rwepublic drops from 50 to about 45, how does research work on tough difficulty levels? Is there a specific number of beakers required for each tech, but with an automatic max of 50 turns? It seems that way.
And I've raized a couple of Arab cities. Has that trashed my rep? Would driving them to extinction save my rep again? Now it seems no one will trade with me on gpt. And after the Arabs I was planning on attacking the English, who are the cultural leader, which means holding a city will be bordering on impossibility - thus I'll by burning my way through their territory followed by a bunch of spear/Pikemen and settlers. Will that also blow my rep?
Here is my save, although i dont know if it will work on PCs, although I dont see why not (its still a .sav).
http://rapidshare.com/files/259853642/Ragnar_Lodbrok_of_the_Vikings__170_AD.SAV
Any help is greatly appreciated.
Cheers