Does anyone know what Technology Cost translates to in terms of turns to research? I believe a cost of one translates to 32 turn if you only have 1 unit of research coming in... which brings me to my next question: does anyone know how much an additional unit of research decreases the number of turns?
I've made the following observations whcih may or may not be 100% correct
Technology Cost = 1
--------------------------
Research -> Turns to Complete
1->32
2->20
3->14
4->10
5->8
6->7
7->6
8->5
9->5
Technology Cost = 2
--------------------------
Research -> Turns to Complete
1->32
2->32
3->27
4->20
5->16
6->14
7->12
8->10
9->9
<EDIT>
I guess 32 turns is the maximum. Obviously there is a law of diminishing returns here, that is, the more research you have coming in, the less an additional unit of research will decrease the number of turns necessary to complete your research.
</EDIT>
I've made the following observations whcih may or may not be 100% correct
Technology Cost = 1
--------------------------
Research -> Turns to Complete
1->32
2->20
3->14
4->10
5->8
6->7
7->6
8->5
9->5
Technology Cost = 2
--------------------------
Research -> Turns to Complete
1->32
2->32
3->27
4->20
5->16
6->14
7->12
8->10
9->9
<EDIT>
I guess 32 turns is the maximum. Obviously there is a law of diminishing returns here, that is, the more research you have coming in, the less an additional unit of research will decrease the number of turns necessary to complete your research.
</EDIT>