Tedious science victory

Abaxial

Emperor
Joined
Sep 14, 2017
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1,216
I rather liked the science victory in Civ V, where you could put several cities to building rocket components. In Civ VI it seems you have to use one city for each project in sequence, until the very last stage. It takes so long, and meanwhile you have to try and avoid winning a cultural victory by mistake. Last game, every civ was sending spies to try and disrupt my rocketry, and the counterspy protecting the spaceport was getting "promoted" every other turn.

As far as I can see, if the city with the spaceport is fully built up, the only useful thing you can do is maximise internal trade from that city to increase production.
 
Wish I could win a cultural victory by mistake! Trying my damn hardest and it kept getting away from me.
 
Science victory at that stage is mostly a production victory. Don't forget to build the Royal Society in your government plaza. It shouldn't take more than ten turns per project, preferably half of that. Try and get the engineers and scientists that give bulk production to spaceport projects, Mausoleum for an extra charge on those.
 
The reason is play style.

If you build up relatively peacefully, culture victory synergies with it better because of the open borders, trade routes, and civs still being alive.

For science victories, though, you don't need most of that. Maybe an ally or two, and just give the AI the middle finger. I imagine players that play a style closer to domination victory will get a science victory faster. It's what I've noticed in a lot of discussion where Science Victory seems to be domination victory -1

But in those cases, I'd rather go for a domination victory....
 
I liked the way SV worked before GS. Now it seems like I've basically already won the game and made three (or is it four?) of the required science victory things... but now I have to wait around 40 turns for no reason
 
In my latest science win I was able to have 5-turn mission builds, and 2-turn laser builds.
Of total production in my two main production cities, 30% contributed each: worked tiles, factory + coal plant, trade routes.
So yes, you need to keep at least one (powerful) ally to keep international trade routes going.

Space race is by far the less tedious one of the two "production wins", Domination being the other.
 
I liked the way SV worked before GS. Now it seems like I've basically already won the game and made three (or is it four?) of the required science victory things... but now I have to wait around 40 turns for no reason

It should not take you 40 turns to win after launching the exoplanet expedition.

You can speed up the expedition by building laser stations. You can build as many stations as you want, speed up their production with workers (royal society) and build multiple ones concurrently (if you have several spaceports). It's doable much much faster than 40 turns.
 
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