Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,216
I rather liked the science victory in Civ V, where you could put several cities to building rocket components. In Civ VI it seems you have to use one city for each project in sequence, until the very last stage. It takes so long, and meanwhile you have to try and avoid winning a cultural victory by mistake. Last game, every civ was sending spies to try and disrupt my rocketry, and the counterspy protecting the spaceport was getting "promoted" every other turn.
As far as I can see, if the city with the spaceport is fully built up, the only useful thing you can do is maximise internal trade from that city to increase production.
As far as I can see, if the city with the spaceport is fully built up, the only useful thing you can do is maximise internal trade from that city to increase production.