ZergMazter
Prince
Hello guys I'm sorry for the double post, but this is a completely different subject.
This one is for modders such as Civinator, Quint, Steph, Erebras and many more that have played around with teleports.
I've read this thread quite a few times:
http://forums.civfanatics.com/showthread.php?t=187949
And this:
http://forums.civfanatics.com/showpost.php?p=5115428&postcount=1
In Civinator's tests he was able to make the AI teleport to helicopters. Since I havent been able to mess with teles myself due to rule randomization issues with those editors I could not test it myself.
I wanted to make a trade-able unit that could be sold via diplomacy for instance 'Oil barrel' and such unit could be upgraded to a king flagged tank which did not require the oil resource, and was also slightly inferior to the original tank with the required resource.
The trade-able part I got right, however I created an improvement which needs oil to be within the city radius to be built (Oil refinery). It creates capture-able and trade-able 'Oil barrels' every 5 turns. A human can send it to the capital city for trade. The AI cant.
I was thinking to do a teleportation method similar to Civinator's but instead of the AI teleporting to a heli, it would just tele to the capitol city and stay there for trade.
My question is has anyone been successful at doing this type of tele? It's just as Civinator's but instead of teleporting to a unit, the AI will teleport to their capital. Does it work? I wish I could solve my issues to do it myself.
This one is for modders such as Civinator, Quint, Steph, Erebras and many more that have played around with teleports.
I've read this thread quite a few times:
http://forums.civfanatics.com/showthread.php?t=187949
And this:
http://forums.civfanatics.com/showpost.php?p=5115428&postcount=1
In Civinator's tests he was able to make the AI teleport to helicopters. Since I havent been able to mess with teles myself due to rule randomization issues with those editors I could not test it myself.
I wanted to make a trade-able unit that could be sold via diplomacy for instance 'Oil barrel' and such unit could be upgraded to a king flagged tank which did not require the oil resource, and was also slightly inferior to the original tank with the required resource.
The trade-able part I got right, however I created an improvement which needs oil to be within the city radius to be built (Oil refinery). It creates capture-able and trade-able 'Oil barrels' every 5 turns. A human can send it to the capital city for trade. The AI cant.
I was thinking to do a teleportation method similar to Civinator's but instead of the AI teleporting to a heli, it would just tele to the capitol city and stay there for trade.
My question is has anyone been successful at doing this type of tele? It's just as Civinator's but instead of teleporting to a unit, the AI will teleport to their capital. Does it work? I wish I could solve my issues to do it myself.