Term 3-Northern province

TimBentley

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Welcome to the province of Kitakinu for term 3.

Kitakinu Province:
Governor: TimBentley
Deputy governor: Blackheart

Name: Kitakinu
Capital: Windurst

Status of province in 1090 AD:

timsprovince11.JPG


Osgiliath:
Founded in 825 BC
Mayor: snipelfritz
Population: 12
Food per turn: 29 (surplus of 5)
No growth
Shields per turn: 16 (11 uncorrupted)
Currently building worker in 1 turn
Gold per turn: 44 (36 uncorrupted)
Corruption: 30%
Improvements: temple, courthouse, marketplace, library, cathedral, barracks, university, bank
Culture: 649
Culture per turn: 14
Cultural expansion: 26 turns
Garrison: regular spearman, 2 veteran swordsmen, veteran samurai

Sto'vo'kor:
Founded in 530 BC
Mayor: Blackheart
Population: 12
Food per turn: 31 (surplus of 7)
No growth
Shields per turn: 8 (6 uncorrupted)
Currently building library in 3 turns
Gold per turn: 26 (20 uncorrupted)
Corruption: 23%
Improvements: temple, courthouse, marketplace, harbor, cathedral
Culture: 204
Culture per turn: 5
Cultural expansion: 160 turns
Garrison: regular spearman, veteran swordsman, elite swordsman

Windurst:
Founded in 330 BC
Mayor: none
Population: 9
Food per turn: 21 (surplus of 3)
Growth in 9 turns
Shields per turn: 6 (4 uncorrupted)
Currently building cathedral in 10 turns
Gold per turn: 22 (13 uncorrupted)
Corruption: 41%
Improvements: temple, harbor, courthouse, aqueduct, marketplace
Culture: 298
Culture per turn: 4
Cultural expansion: 176 turns
Garrison: regular musketman, elite swordsman

Pete :
Founded in 190 BC
Mayor: truckingpete
Population: 11
Food per turn: 25 (surplus of 3)
Growth in 10 turns
Shields per turn: 7 (4 uncorrupted)
Currently building cathedral in 12 turns
Gold per turn: 20 (9 uncorrupted)
Corruption: 56%
Improvements: temple, courthouse, marketplace, harbor
Culture: 182
Culture per turn: 2
Cultural expansion: 409 turns
Garrison: regular spearman, regular warrior, veteran swordsman

Bentropolis:
Founded in 90 BC
Mayor: CivGeneral
Population: 5
Food per turn: 10 (surplus of 0)
No growth
Shields per turn: 7 (4 uncorrupted)
Currently building cavalry in 6 turns
Gold per turn: 7 (4 uncorrupted)
Corruption: 48%
Improvements: temple, courthouse, barracks
Culture: 202
Culture per turn: 4
Cultural expansion: 200 turns
Garrison: regular warrior, veteran horseman, veteran pikeman, veteran musketman

Kagemusha:
Founded in 150 AD (by Rome)
Captured in 590 AD
Mayor: Provolution
Population: 1
Food per turn: 3 (surplus of 1)
Growth in 13 turns
Shields per turn: 2 (1 uncorrupted)
Currently building courthouse in 73 turns
Gold per turn: 1 (1 uncorrupted)
Corruption: 95%
Improvements: temple
Culture: 76
Culture per turn: 2
Cultural expansion: 12 turns
Garrison: veteran pikeman, catapult

Grumpypuss:
Founded 70 AD (by Zulu)
Captured culturally in 770 AD
Mayor: None
Population: 1
Food per turn: 2 (surplus of 0)
No growth
Shields per turn: 1 (1 uncorrupted)
Currently building harbor in 38 turns
Gold per turn: 1 (1 uncorrupted)
Corruption: 95%
Improvements: none
Culture: 6
Culture per turn: 2
Cultural expansion: 2 turns
Garrison: regular spearman

Swazi:
Founded ? (by Zulu)
Captured culturally in 910 AD
Mayor: None
Population: 1
Food per turn: 4 (surplus of 2)
No growth
Shields per turn: 1 (1 uncorrupted)
Currently building wealth in 1 turn
Gold per turn: 4 (2 uncorrupted)
Corruption: 69%
Improvements: none
Culture: 0
Culture per turn: 0
Cultural expansion: never
Garrison: none
 
Osgiliath: worker, cavalry
when the worker finishes, MM for maximum shields
try to acheive WLTQD by using a specialist

Sto'vo'kor: library, worker, university
switch two coasts to grassland by river
try to MM for maximum shields

Windurst: library, cathedral

Pete: cathedral, library
switch desert to coast
when Pete reaches size 12, switch flood plain to another tile (probably grassland)

Bentropolis: cavalry, cavalry

Kagemusha: courthouse
use the flood plain once Pete doesn't need it

Grumpypuss: harbor, courthouse

Swazi: wealth
keep it growing so it will reach size 3
if the Zulu laborer assimilates, produce workers

Suggested worker actions:
mine desert, grassland, and hill near Osgiliath
mine grassland and chop jungle near Sto'vo'kor (please don't irrigate the desert, I would rather irrigate the flood plains and mine the desert)
mine grassland and chop jungle near Windurst
mine grassland and hills near Pete
mine hills and grassland near Bentropolis
connect Kagemusha and Grumpypuss by roads
irrigate near Kagemusha

New cities should start production on a courthouse, military unit, or temple, up to the DP's discretion (it doesn't really matter because it won't finish this turnchat anyways)
 
Being Deputy Governor I'd also like to apply for mayorship of Sto'vo'kor.
 
Congrats on your election Govenor Bently.

For your province name, might I suggest Wisconsin. :D
 
snipelfritz said:
Congrats on your election Govenor Bently.

For your province name, might I suggest Wisconsin. :D

Then we'd be the unhappy province on the planet
:lol: :lol:.
 
I'm looking for input on the name Kitakinu Province. It's based off the Japanese words for north and silk. If the website I found these translations from is wrong, or you think the name sounds stupid, or if you like the name, feel free to provide your input.
 
Kitakinu Province sounds great to me. :thumbsup:
 
If you click on the edit button of the first post, can you change the title of the thread? Congrats!
 
For some reason Kitakinu doesn't roll off of the tongue right, I want to add a k in it and make it Kitankinku. Actually both don't roll off my tongue right. Why not just name the province TimBentleyville?
 
blackheart said:
For some reason Kitakinu doesn't roll off of the tongue right, I want to add a k in it and make it Kitankinku. Actually both don't roll off my tongue right.

:lol::lol::lol::lol::lol::lol::lol::lol:

Kitankinku roughly translates to "modest swear word".
 
Epimethius said:
Actually, I'm pretty sure north is "Hok."
I found four Japanese words for north, and one for northern. Hoku was one of the words north was translated into by a English-to-Japanese dictionary, so close enough to Hok.
 
"Hok" isn't a word. However, if you want to tack it onto another word (make sure the kanji is the same on-reading (kun-reading is Japanese, on-reading is Chinese IIRC). For example, "Hokkaido". It has the "2nd k", which is actually a constinant extension in Japanese.

北 - "Hoku" - North
海 - "Kai" - Sea/Ocean
道 - "Dou" - path

Hokkaido = "Passage to the Northern Sea".

Hoku and Kai become "Hokkai". Reason? The "u" in "ku" is whispered. So, if you have "hok", you need a word begining with "ku".

(Notice that I was using the on-reading for the above three kanji readings. The kun readings would be: Kita, Umi, and Michi, respectively).
 
Province status and tentative queues have been updated.

Here are the queues:

Osgiliath: cathedral, library, barracks

Sto'vo'kor: courthouse, market, harbor
switch desert to grassland

Windurst: courthouse, aqueduct

Pete: courthouse, marketplace
switch desert to coast

Bentropolis: courthouse, barracks

Suggested worker actions:
mine a couple of hills near Osgiliath
mine grassland near Sto'vo'kor (please don't irrigate the desert, I would rather irrigate the flood plains and mine the desert)
mine grassland and chop jungle near Windurst
mine grassland and hills near Pete; make other cities higher priorities
mine hills and grassland near Bentropolis

New cities should start production on a courthouse, pikeman, or temple, up to the DP's discretion (it doesn't really matter because it won't finish this turnchat anyways)

If Swazi flips, have it produce workers, with no specialists.

Suggestions are, as always, welcome.
 
Are there any open mayorships in the province?
 
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