TimBentley
Deity
Welcome to the province of Kitakinu for term 3.
Kitakinu Province:
Governor: TimBentley
Deputy governor: Blackheart
Name: Kitakinu
Capital: Windurst
Status of province in 1090 AD:
Osgiliath:
Founded in 825 BC
Mayor: snipelfritz
Population: 12
Food per turn: 29 (surplus of 5)
No growth
Shields per turn: 16 (11 uncorrupted)
Currently building worker in 1 turn
Gold per turn: 44 (36 uncorrupted)
Corruption: 30%
Improvements: temple, courthouse, marketplace, library, cathedral, barracks, university, bank
Culture: 649
Culture per turn: 14
Cultural expansion: 26 turns
Garrison: regular spearman, 2 veteran swordsmen, veteran samurai
Sto'vo'kor:
Founded in 530 BC
Mayor: Blackheart
Population: 12
Food per turn: 31 (surplus of 7)
No growth
Shields per turn: 8 (6 uncorrupted)
Currently building library in 3 turns
Gold per turn: 26 (20 uncorrupted)
Corruption: 23%
Improvements: temple, courthouse, marketplace, harbor, cathedral
Culture: 204
Culture per turn: 5
Cultural expansion: 160 turns
Garrison: regular spearman, veteran swordsman, elite swordsman
Windurst:
Founded in 330 BC
Mayor: none
Population: 9
Food per turn: 21 (surplus of 3)
Growth in 9 turns
Shields per turn: 6 (4 uncorrupted)
Currently building cathedral in 10 turns
Gold per turn: 22 (13 uncorrupted)
Corruption: 41%
Improvements: temple, harbor, courthouse, aqueduct, marketplace
Culture: 298
Culture per turn: 4
Cultural expansion: 176 turns
Garrison: regular musketman, elite swordsman
Pete :
Founded in 190 BC
Mayor: truckingpete
Population: 11
Food per turn: 25 (surplus of 3)
Growth in 10 turns
Shields per turn: 7 (4 uncorrupted)
Currently building cathedral in 12 turns
Gold per turn: 20 (9 uncorrupted)
Corruption: 56%
Improvements: temple, courthouse, marketplace, harbor
Culture: 182
Culture per turn: 2
Cultural expansion: 409 turns
Garrison: regular spearman, regular warrior, veteran swordsman
Bentropolis:
Founded in 90 BC
Mayor: CivGeneral
Population: 5
Food per turn: 10 (surplus of 0)
No growth
Shields per turn: 7 (4 uncorrupted)
Currently building cavalry in 6 turns
Gold per turn: 7 (4 uncorrupted)
Corruption: 48%
Improvements: temple, courthouse, barracks
Culture: 202
Culture per turn: 4
Cultural expansion: 200 turns
Garrison: regular warrior, veteran horseman, veteran pikeman, veteran musketman
Kagemusha:
Founded in 150 AD (by Rome)
Captured in 590 AD
Mayor: Provolution
Population: 1
Food per turn: 3 (surplus of 1)
Growth in 13 turns
Shields per turn: 2 (1 uncorrupted)
Currently building courthouse in 73 turns
Gold per turn: 1 (1 uncorrupted)
Corruption: 95%
Improvements: temple
Culture: 76
Culture per turn: 2
Cultural expansion: 12 turns
Garrison: veteran pikeman, catapult
Grumpypuss:
Founded 70 AD (by Zulu)
Captured culturally in 770 AD
Mayor: None
Population: 1
Food per turn: 2 (surplus of 0)
No growth
Shields per turn: 1 (1 uncorrupted)
Currently building harbor in 38 turns
Gold per turn: 1 (1 uncorrupted)
Corruption: 95%
Improvements: none
Culture: 6
Culture per turn: 2
Cultural expansion: 2 turns
Garrison: regular spearman
Swazi:
Founded ? (by Zulu)
Captured culturally in 910 AD
Mayor: None
Population: 1
Food per turn: 4 (surplus of 2)
No growth
Shields per turn: 1 (1 uncorrupted)
Currently building wealth in 1 turn
Gold per turn: 4 (2 uncorrupted)
Corruption: 69%
Improvements: none
Culture: 0
Culture per turn: 0
Cultural expansion: never
Garrison: none
Kitakinu Province:
Governor: TimBentley
Deputy governor: Blackheart
Name: Kitakinu
Capital: Windurst
Status of province in 1090 AD:
Osgiliath:
Founded in 825 BC
Mayor: snipelfritz
Population: 12
Food per turn: 29 (surplus of 5)
No growth
Shields per turn: 16 (11 uncorrupted)
Currently building worker in 1 turn
Gold per turn: 44 (36 uncorrupted)
Corruption: 30%
Improvements: temple, courthouse, marketplace, library, cathedral, barracks, university, bank
Culture: 649
Culture per turn: 14
Cultural expansion: 26 turns
Garrison: regular spearman, 2 veteran swordsmen, veteran samurai
Sto'vo'kor:
Founded in 530 BC
Mayor: Blackheart
Population: 12
Food per turn: 31 (surplus of 7)
No growth
Shields per turn: 8 (6 uncorrupted)
Currently building library in 3 turns
Gold per turn: 26 (20 uncorrupted)
Corruption: 23%
Improvements: temple, courthouse, marketplace, harbor, cathedral
Culture: 204
Culture per turn: 5
Cultural expansion: 160 turns
Garrison: regular spearman, veteran swordsman, elite swordsman
Windurst:
Founded in 330 BC
Mayor: none
Population: 9
Food per turn: 21 (surplus of 3)
Growth in 9 turns
Shields per turn: 6 (4 uncorrupted)
Currently building cathedral in 10 turns
Gold per turn: 22 (13 uncorrupted)
Corruption: 41%
Improvements: temple, harbor, courthouse, aqueduct, marketplace
Culture: 298
Culture per turn: 4
Cultural expansion: 176 turns
Garrison: regular musketman, elite swordsman
Pete :
Founded in 190 BC
Mayor: truckingpete
Population: 11
Food per turn: 25 (surplus of 3)
Growth in 10 turns
Shields per turn: 7 (4 uncorrupted)
Currently building cathedral in 12 turns
Gold per turn: 20 (9 uncorrupted)
Corruption: 56%
Improvements: temple, courthouse, marketplace, harbor
Culture: 182
Culture per turn: 2
Cultural expansion: 409 turns
Garrison: regular spearman, regular warrior, veteran swordsman
Bentropolis:
Founded in 90 BC
Mayor: CivGeneral
Population: 5
Food per turn: 10 (surplus of 0)
No growth
Shields per turn: 7 (4 uncorrupted)
Currently building cavalry in 6 turns
Gold per turn: 7 (4 uncorrupted)
Corruption: 48%
Improvements: temple, courthouse, barracks
Culture: 202
Culture per turn: 4
Cultural expansion: 200 turns
Garrison: regular warrior, veteran horseman, veteran pikeman, veteran musketman
Kagemusha:
Founded in 150 AD (by Rome)
Captured in 590 AD
Mayor: Provolution
Population: 1
Food per turn: 3 (surplus of 1)
Growth in 13 turns
Shields per turn: 2 (1 uncorrupted)
Currently building courthouse in 73 turns
Gold per turn: 1 (1 uncorrupted)
Corruption: 95%
Improvements: temple
Culture: 76
Culture per turn: 2
Cultural expansion: 12 turns
Garrison: veteran pikeman, catapult
Grumpypuss:
Founded 70 AD (by Zulu)
Captured culturally in 770 AD
Mayor: None
Population: 1
Food per turn: 2 (surplus of 0)
No growth
Shields per turn: 1 (1 uncorrupted)
Currently building harbor in 38 turns
Gold per turn: 1 (1 uncorrupted)
Corruption: 95%
Improvements: none
Culture: 6
Culture per turn: 2
Cultural expansion: 2 turns
Garrison: regular spearman
Swazi:
Founded ? (by Zulu)
Captured culturally in 910 AD
Mayor: None
Population: 1
Food per turn: 4 (surplus of 2)
No growth
Shields per turn: 1 (1 uncorrupted)
Currently building wealth in 1 turn
Gold per turn: 4 (2 uncorrupted)
Corruption: 69%
Improvements: none
Culture: 0
Culture per turn: 0
Cultural expansion: never
Garrison: none