Term 6 Southwestern Aimag

ordinaryguy

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Welcome!

Southwestern Aimag consists of Paris, Orleans, Coppertown, Rheims and Lyons.

I shall make Coppertown the capital again for this term.

And I welcome the additions to my aimag, Paris, Orleans and Lyons.

And commiserations to Marseilles and Pisae.

This term, I shall continue to improve Coppertown and make it the best production city.

Orleans and Paris shall be the hybrid cities.

Lyons and Rheims will be the commerce cities.

Any suggestions or opinions will be welcomed and taken into consideration.
 
Feel free to comment and suggest areas that can be improved.

Coppertown

Build Queue:
Complete university, after that builds are up to DP.

Worker Actions:
1) Knock down cottage 1N of city square and replace it with a farm.
2) Knock down farms 1SE and 2S1E of city square and replace them with workshops.

Change the current engineer specialist into a scientist specialist, so that there are 2 in total.

City tiles are up to DP.

Rheims

Complete caravel, then start bank.

Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.

City tiles are up to DP.

Lyons

Complete caravel, then start a bank.

Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.

City tiles are up to DP.

Orleans

Complete forge, then start harbour.

City tiles are up to DP.

Paris

Complete library, then start harbour.

Change some of the current merchant specialists into scientist specialists ONLY IF it boosts beaker production more.

City tiles are up to DP.
 
I've no save, has Paris a bank, if not it will be better than harbour,

Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.
I don't understand the instruction, in the moment we need maximum. in the normal way:
for researching of techs it is best, if the commerce has the end 4 or 9,
in example
124 commerce for research give 150 beaker
123 commerce give only 148 beaker.

What is your goal for the decision of the DP: growth or production?
 
Any chance of building some units?
 
I've no save, has Paris a bank, if not it will be better than harbour,

I don't understand the instruction, in the moment we need maximum. in the normal way:
for researching of techs it is best, if the commerce has the end 4 or 9,
in example
124 commerce for research give 150 beaker
123 commerce give only 148 beaker.

What is your goal for the decision of the DP: growth or production?

Yes, Paris has a bank.

Regarding the merchant and scientist specialist, I am trying to produce the most beakers for each city so that we can win the race to liberalism. If a scientist specialist would produce more beakers than a merchant specialist overall, then it would be better. (Because merchant specialist's beaker output depends on research slider)

For Paris, just grow to max size normally. Production is already near max, not much difference to make.

Sorry Joe, I don't have time to answer your question now. I will do so later.
 
I think catapults and macemen would cut it for the city assaults.
Double collateral cata and city raider/cover macemen.
 
Fellow SW: what do you think about we both consider share among Paris and
Berlin the task of build some workers to help other places?
If you think that could be useful, we could talk about in the meeting hall.
Best regards,
 
Orleans & Paris: Harbours are pretty useless because we are running mercantilism, I'd build a bank in Orleans and a university in Paris
 
Fellow SW: what do you think about we both consider share among Paris and
Berlin the task of build some workers to help other places?
If you think that could be useful, we could talk about in the meeting hall.
Best regards,

I have plans for Paris to continue constructing buildings. However, Coppertown could slip in a worker.
 
Orleans & Paris: Harbours are pretty useless because we are running mercantilism, I'd build a bank in Orleans and a university in Paris

Ok, I forgot about mercantilism. Will change builds.
 
Coppertown

Build Queue:
Complete university, then build a worker, followed by catapults continuously .

Worker Actions:
1) Knock down cottage 1N of city square and replace it with a farm.
2) Knock down farms 1SE and 2S1E of city square and replace them with workshops.

Change the current engineer specialist into a scientist specialist, so that there are 2 in total.

City tiles are up to DP.

Rheims

Complete caravel, then start bank.

Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.

City tiles are up to DP.

Lyons

Complete caravel, then start a bank.

Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.

City tiles are up to DP.

Orleans

Complete forge, then start bank.

City tiles are up to DP.

Paris

Complete library, then start university.

Change some of the current merchant specialists into scientist specialists ONLY IF it boosts beaker production more.

City tiles are up to DP.
 
Ideas for the extra turn

Copper
ESS to NN +2 hamer; better is also specialist to S => BT in 2 turns

Orleans
specialist to E

Paris
better build a harbour
 
Ideas for the extra turn

Copper
ESS to NN +2 hamer; better is also specialist to S => BT in 2 turns

Orleans
specialist to E

Paris
better build a harbour

I don't understand your plan for Coppertown and Orleans. Please explain your abbreviations.
 
ESS is the tile east, south, south of coppertown (2 down, 1 to the right)
NN is the tile north, north of coppertown
etc.
 
Hmm... I think I will leave the city tiles to the DP, as what I usually do.

As for Paris, I'm still undecided what to build.
 
Coppertown

Worker, then units requested by Warlord

Workshop tiles 1SE and 2S1E of city square.

Grow to maximum population.

Move specialists to work tiles, appoint the free specialist as an engineer.

Tiles are up to DP.


Rheims

Bank, Observatory

Through irrigation, build farms on tiles 1S2E, 1S, 2S and 2S1E of city square.

Grow to maximum population.

Specialists and tiles are up to DP.


Lyons

Forge, Bank, University

Grow to maximum population.

Specialists and tiles are up to DP.


Orleans

Bank, Grocer

Cottage tile 1E of city square

Grow to maximum population.

Specialists and tiles are up to DP.


Paris

Harbor, Observatory

Cottage tile 2N of city square.

Grow to maximum population.

Specialists and tiles are up to DP.
 
You missed the special gameplay session, ordinaryguy. I suggest you have a look at the current save and change your instructions accordingly.
 
You missed the special gameplay session, ordinaryguy. I suggest you have a look at the current save and change your instructions accordingly.

Wasn't the special TC only 1 turn? There wouldn't have been much difference.
 
In Copper i don't understand the change from farm to workshop. I 'd build there only troops and set 1 scientist on the forrest NW to get knights in 2 turns.

In Reims i think a cottage is better than the 3 commerce from a citizen and i don't know how you get irrigation there.

In Orleans i 'd save the tile E for lumbermill (replacable parts) and set the engeneer on it.

In Paris the same as in Orleans save the tile for lumbermill.
 
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