Terrain and Resource Improvements

g.neuman

Far Out Space Nut
Joined
Jan 5, 2006
Messages
85
Location
Tampa, FL USA
Quick question: Is there a limit to what types of terrain each resource improvement can be built on? For example, if I'm creating a map and put incense on a hill, will a worker be able to build a plantation there to take advantage of it? Or can plantations only be built on flat tiles?

If there is a post or guide somewhere that lists which improvements can be built on which terrains, a link to it would be much appreciated!

Also, while we're at it, I have heard two different things about desert tiles: That they cannot be improved at all, and that they can be improved but any improvements take 25% longer to build. Which is it?

TIA for your help!
 
The only resources that I know of that cannot be improved are rice, wheat, and corn on a hill. Incense can definitely be improved because of the one in Rhye's mod in Lhasa; I'm usually China and I always get the resource.
 
The only resources that I know of that cannot be improved are rice, wheat, and corn on a hill. Incense can definitely be improved because of the one in Rhye's mod in Lhasa; I'm usually China and I always get the resource.

Thanks! Judging by that I'd guess farms cannot be built on hills. If anyone knows of other limitations like this, please let me know. I'm planning the resource placement on my map very carefully, and I'd hate for a player to end up with a resource they're unable to use because of terrain.
 
By default then only 4 things are hardcoded to block improvements even if a valid resource is present:
1) plots with a City
2) impassable plots
3) plots with features that doesn't allow improvements
4) water/land improvements on land/water plots

Other than that then you can build any improvement on any plot type as long as it contains a matching resource - assuming no custom SDK/Python checks and that all techs requirements to bypass any features on plot has been met.
 
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