Kaiserisak
Chieftain
- Joined
- Apr 15, 2008
- Messages
- 32
I have been working on and off on a mod for probably ten years now (an old version is here http://forums.civfanatics.com/showthread.php?p=11245121#post11245121).
One of my ambitions with it, was always to limit the stupid "send an explorer to the other side of the world in 2500 bc to get all huts/meet all the civs", and try to have more natural borders between the civs on the world map. For instance, I completely removed open borders from the early game (they are now available with Nationalism, which of course, screwed trade), inserted more strategically peaks (like in the Hindu Kush, the Urals etc), made it impossible to create a city in a forest/jungle, and also created a new impassable desert-type (called "dune" for lack of more imagination) to limit contact across the sahara. One more thing I did, was to set a (very low) percentage damage to units when in jungles to limit contact in south-east asia, the congo and so on.
I have recently been playing it with a friend, and was thinking about doing more with the terrain damage. First of all, up it from now 5 to 20% to make crossing jungles way less of a good idea (and hopefully, make the AI return home), and i wanted to do the same with deserts and tundra to avoid the stupid tendency of all civs meeting in siberia before bc. However, there is another xml-file that is used for jungles than desert/tundra since it is considered a "feature" of a terrain, and when I tried to just insert the same lines in the normal xml-file for desert/tundra, i predictably, wasnt able to load the mod. Any advice on this? Do i need to dive into python, or is there an easy way to insert terrain damage to deserts by only using xml? Any help would be appreciated!
One of my ambitions with it, was always to limit the stupid "send an explorer to the other side of the world in 2500 bc to get all huts/meet all the civs", and try to have more natural borders between the civs on the world map. For instance, I completely removed open borders from the early game (they are now available with Nationalism, which of course, screwed trade), inserted more strategically peaks (like in the Hindu Kush, the Urals etc), made it impossible to create a city in a forest/jungle, and also created a new impassable desert-type (called "dune" for lack of more imagination) to limit contact across the sahara. One more thing I did, was to set a (very low) percentage damage to units when in jungles to limit contact in south-east asia, the congo and so on.
I have recently been playing it with a friend, and was thinking about doing more with the terrain damage. First of all, up it from now 5 to 20% to make crossing jungles way less of a good idea (and hopefully, make the AI return home), and i wanted to do the same with deserts and tundra to avoid the stupid tendency of all civs meeting in siberia before bc. However, there is another xml-file that is used for jungles than desert/tundra since it is considered a "feature" of a terrain, and when I tried to just insert the same lines in the normal xml-file for desert/tundra, i predictably, wasnt able to load the mod. Any advice on this? Do i need to dive into python, or is there an easy way to insert terrain damage to deserts by only using xml? Any help would be appreciated!