isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
I just went into Terrains.xml and made this edit directly to restore Civ 6 to Civ 4's values for hills so I would stop having to reroll constantly. For some reason Hills on every Terrain were simply better than flat land. And Ocean is straight up trash not even worth grabbing so I boosted that to 2 Gold.
I am fine with hills being straight better for desert, snow, tundra though, so set those back to 2 like at least Desert hill was in Civ 5.
<Terrain_YieldChanges>
<Row TerrainType="TERRAIN_GRASS" YieldType="YIELD_FOOD" YieldChange="2"/>
<Row TerrainType="TERRAIN_GRASS_HILLS" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS_HILLS" YieldType="YIELD_FOOD" YieldChange="0"/>
<Row TerrainType="TERRAIN_TUNDRA" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_TUNDRA_HILLS" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_COAST" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_COAST" YieldType="YIELD_GOLD" YieldChange="2"/>
<Row TerrainType="TERRAIN_OCEAN" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_GRASS_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
<Row TerrainType="TERRAIN_TUNDRA_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
<Row TerrainType="TERRAIN_SNOW_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
<Row TerrainType="TERRAIN_DESERT_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
</Terrain_YieldChanges>
I am fine with hills being straight better for desert, snow, tundra though, so set those back to 2 like at least Desert hill was in Civ 5.
<Terrain_YieldChanges>
<Row TerrainType="TERRAIN_GRASS" YieldType="YIELD_FOOD" YieldChange="2"/>
<Row TerrainType="TERRAIN_GRASS_HILLS" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS_HILLS" YieldType="YIELD_FOOD" YieldChange="0"/>
<Row TerrainType="TERRAIN_TUNDRA" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_TUNDRA_HILLS" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_COAST" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_COAST" YieldType="YIELD_GOLD" YieldChange="2"/>
<Row TerrainType="TERRAIN_OCEAN" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row TerrainType="TERRAIN_GRASS_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
<Row TerrainType="TERRAIN_PLAINS_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
<Row TerrainType="TERRAIN_TUNDRA_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
<Row TerrainType="TERRAIN_SNOW_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
<Row TerrainType="TERRAIN_DESERT_HILLS" YieldType="YIELD_PRODUCTION" YieldChange="2"/>
</Terrain_YieldChanges>