Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
I cannot believe this! I always had a certain feeling that the rules for when you have to leave right away or declare war and the for when the AI has to do so are not equal, but what happened jsut now really takes the cake!
The usual, a unit is suddenly landed on my shore despite England having bought my map the previous turn. They want war - I already know that. Luckily, there is a Swordsman handy to throw the bloody bastard into the sea.
So I talk to Liz, and, no surprise, I cannot force her to leave immediately.
Next turn: the Horseman has moved, but now he is next to a city, second turn on my territory, now I surely can throw him out!.....
NOPE!
to my utter surprise he is here to stay!!!!! If I land troops, more often than not I have to leave right away on the first turn, even if it is a lone worker, but I alway have to go on the second turn. But somehow, Liz can do thing a human simply can't.
Now he is threatening a worker that cannot escape and is out of range of all attackers I have nearby. Surprise surprise, now I can throw him out!
What will Liz answer?????
what else
Firaxis - the way these things are handeled is absolutely ridiculous!!!!!
Please fix that, give us both options to choose from all the time! After all, the AI manages very well to keep my units out of its territory - I want to have the same capabilities!
The usual, a unit is suddenly landed on my shore despite England having bought my map the previous turn. They want war - I already know that. Luckily, there is a Swordsman handy to throw the bloody bastard into the sea.

So I talk to Liz, and, no surprise, I cannot force her to leave immediately.

Next turn: the Horseman has moved, but now he is next to a city, second turn on my territory, now I surely can throw him out!.....

NOPE!


to my utter surprise he is here to stay!!!!! If I land troops, more often than not I have to leave right away on the first turn, even if it is a lone worker, but I alway have to go on the second turn. But somehow, Liz can do thing a human simply can't.

Now he is threatening a worker that cannot escape and is out of range of all attackers I have nearby. Surprise surprise, now I can throw him out!


What will Liz answer?????

what else

Firaxis - the way these things are handeled is absolutely ridiculous!!!!!
Please fix that, give us both options to choose from all the time! After all, the AI manages very well to keep my units out of its territory - I want to have the same capabilities!